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News Questa è una discussione riguardante Spoiler GLADIATOR'S ASSAULT (GLAS) all'interno di Journal: Yu-gi-oh!:
Salve, posto anche qua il mio spoiler sulla prossima espansione, Gladiator's Assault, che dovremmo vedere in italia a Novembre... ...

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Old 24-07-2007, 21:14
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Spoiler GLADIATOR'S ASSAULT (GLAS)

Salve, posto anche qua il mio spoiler sulla prossima espansione, Gladiator's Assault, che dovremmo vedere in italia a Novembre... dateci una lettura accurata, alcune carte sono molto interessanti XD
Questa espansione introduce un nuovo tipo di eroi, gli Eroi Malvagi (Evil Hero) usati da Jaden nella terza serie di Yu-Gi-Oh! GX per qualche puntata, quando diventa "cattivo"... questo nuovo tipo di eroi va contato assieme agli Eroi del Destino e agli Eroi Elementali per quanto riguarda gli effetti di Ocean e Stratos
Altre caratteristiche di questa espansione sono: l'introduzione delle carte di Adrian Gecko, un nuovo personaggio che farà la sua apparizione nella terza serie di Yu-Gi-Oh! GX, e che usa il deck "Cloudian"; un tema originale completamente nuovo, le Gladial Beast, mostri che si ispirano agli antichi Gladiatori Romani e che danno il titolo all'espansione; nuove carte di supporto per temi precedenti, ovvero per i mostri Gemini (introdotti nell'espansione TAEV - Evoluzione Tattica, in uscita da noi in Agosto), per i Sei Samurai, per i mostri Normali e per il deck Neos, ma soprattutto per gli Alieni, che con questa espansione potrebbero diventare veramente forti






GLADIATOR'S ASSAULT


Yu-Gi-Oh! OCG Gladiator's Assault Expansion Set (21 Luglio 2007) [GLAS-JP]
80 Carte totali (44 Comuni, 4 Comuni Short Print, 18 Rare, 9 Super Rare e 5 Ultra Rare + 5 Ultimate Rare e 1 Holographic Rare)

http://s2.supload.com/thumbs/default/GLAS_GON1.jpg http://s2.supload.com/thumbs/default/GLAS_GON2.jpg http://s2.supload.com/thumbs/default/GLAS_GON3.jpg http://s2.supload.com/thumbs/default/GLAS_GON4.jpg http://s2.supload.com/thumbs/default/GLAS_GON5.jpg http://s2.supload.com/thumbs/default/GLAS_GON6.jpg http://s2.supload.com/thumbs/default/GLAS_GON7.jpg http://s2.supload.com/thumbs/default/GLAS_GON8.jpg http://s2.supload.com/thumbs/default/GLAS_GON9.jpg http://s2.supload.com/thumbs/default/GLAS_GON10.jpg http://s2.supload.com/thumbs/default/GLAS_GON11.jpg http://s2.supload.com/thumbs/default/GLAS_GON12.jpg http://s2.supload.com/thumbs/default/GLAS_GON12-20070720105937.jpg http://s2.supload.com/thumbs/default/GLAS_GON13.jpg http://s2.supload.com/thumbs/default/GLAS_GON14.jpg http://s2.supload.com/thumbs/default/GLAS_GON15.jpg


GLAS-JP001 - Servant of the Six Samurai [Common]
Normal Monster (Warrior / EARTH / 3 Stars / ATK 200 / DEF 2000)


GLAS-JP002 - Cloudian - Smoke Ball [Common]
Normal Monster (Fairy / WATER / 1 Star / ATK 200 / DEF 600)


GLAS-JP003 - Evil Hero Malicious Edge [Super Rare]
Effect Monster (Fiend / EARTH / 7 Stars / ATK 2600 / DEF 1800)

If your opponent controls a monster, this card can be Normal Summoned or Set with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


GLAS-JP004 - Evil Hero Infernal Gainer [Rare]
Effect Monster (Fiend / EARTH / 4 Stars / ATK 1600 / DEF 0)

By removing from play this card during your Main Phase 1, 1 face-up Fiend-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect's activation.


GLAS-JP005 - Cloudian - Eye of the Typhoon [Ultra Rare]
Effect Monster (Aqua / WIND / 8 Stars / ATK 3000 / DEF 1000)

This card cannot be destroyed by battle. If this card is in face-up Defense Position on the field, destroy it. When this card declares an attack, change the battle position of all face-up monsters on the field, except "Cloudian" monsters.



GLAS-JP006 - Cloudian - Ghost Fog [Common]
Effect Monster (Fiend / WATER / 1 Star / ATK 0 / DEF 0)

This card cannot be Special Summoned. Any Battle Damage either player takes from a battle involving this card becomes 0. When this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed this card among the face-up monsters on the field.


GLAS-JP007 - Cloudian - Nimbusman [Common]
Effect Monster (Fairy / WATER / 5 Stars / ATK 1000 / DEF 1000)

This card cannot be destroyed by battle. If this card is in face-up Defense Position on the field, destroy it. When you Tribute Summon this card, you can Tribute any number of WATER monster you control. When this card is Tribute Summoned, put 1 Fog Counter on it for each WATER monster you Tributed this way. This card gains 500 ATK for each Fog Counter on the field.


GLAS-JP008 - Cloudian - Sheep Cloud [Rare]
Effect Monster (Fairy / WATER / 1 Star / ATK 0 / DEF 0)

When this card is destroyed and sent to the Graveyard by battle, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. The "Cloudian Tokens" cannot be used as a Tribute for a Tribute Summon (or Set), except for "Cloudian" monsters.


GLAS-JP009 - Cloudian - Poison Cloud [Common]
Effect Monster (Fiend / WATER / 3 Stars / ATK 0 / DEF 1000)

When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it and inflict 800 damage to your opponent.


GLAS-JP010 - Cloudian - Acid Cloud [Common]
Effect Monster (Fairy / WATER / 4 Stars / ATK 500 / DEF 0)

This card cannot be destroyed by battle. If this card is in face-up Defense Position on the field, destroy it. When this card is Normal Summoned, put 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card on the field.


GLAS-JP011 - Cloudian - Cirrostratus [Rare]
Effect Monster (Fairy / WATER / 4 Stars / ATK 900 / DEF 0)

This card cannot be destroyed by battle. If this card is in face-up Defense Position on the field, destroy it. When this card is Normal Summoned, put 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.


GLAS-JP012 - Cloudian - Altos [Rare]
Effect Monster (Fairy / WATER / 4 Stars / ATK 1300 / DEF 0)

This card cannot be destroyed by battle. If this card is in face-up Defense Position on the field, destroy it. When this card is Normal Summoned, put 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from the field to discard 1 random card from your opponent's hand.


GLAS-JP013 - Cloudian - Turbulence [Common]
Effect Monster (Fairy / WATER / 4 Stars / ATK 800 / DEF 0)

This card cannot be destroyed by battle. If this card is in face-up Defense Position on the field, destroy it. When this card is Normal Summoned, put 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or Graveyard.


GLAS-JP014 - Truckroid [Rare]
Effect Monster (Machine / EARTH / 4 Stars / ATK 1000 / DEF 2000)

When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.



GLAS-JP015 - Stealthroid [Rare]
Effect Monster (Machine / DARK / 4 Stars / ATK 1200 / DEF 0)

While you control another "roid" monster, if this card battles, destroy 1 Spell or Trap card on the field at the end of your Battle Phase.


GLAS-JP016 - Expressroid [Rare]
Effect Monster (Machine / EARTH / 4 Stars / ATK 400 / DEF 1600)

When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".


GLAS-JP017 - Gladial Beast - Alexander [Ultra Rare / Ultimate Rare]
Effect Monster (Beast / LIGHT / 6 Stars / ATK 2400 / DEF 600)

This card cannot be Special Summoned except by the effect of "Gladial Beast - Dimachaerus". If this card is Special Summoned, while this card is on the field, it is unaffected by the effects of Spell Cards. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Alexander".


GLAS-JP018 - Gladial Beast - Spartichus [Super Rare]
Effect Monster (Dinosaur / EARTH / 5 Stars / ATK 2200 / DEF 600)

This card cannot be Special Summoned except by the effect of "Gladial Beast - Hoplomachi". When this card is Special Summoned, add 1 "Armament" Spell Card from your Deck to your hand. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Spartichus".



GLAS-JP019 - Gladial Beast - Murmillo [Rare]
Effect Monster (Fish / WATER / 3 Stars / ATK 800 / DEF 400)

When this card is Special Summoned by the effect of a "Gladial Beast" monster, destroy 1 face-up monster on the field. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Murmillo".



GLAS-JP020 - Gladial Beast - Bestiarii
[Common]
Effect Monster (Winged Beast / WIND / 4 Stars / ATK 1500 / DEF 800)

When this card is Special Summoned by the effect of a "Gladial Beast" monster, destroy 1 Spell or Trap Card on the field. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Bestiarii".


GLAS-JP021 - Gladial Beast - Laquerarius [Rare]
Effect Monster (Beast-Warrior / FIRE / 4 Stars / ATK 1800 / DEF 400)

If this card is Special Summoned by the effect of a "Gladial Beast" monster, the original ATK of this card becomes 2100. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Laquerarius".


GLAS-JP022 - Gladial Beast - Hoplomachi [Common]
Effect Monster (Rock / EARTH / 4 Stars / ATK 700 / DEF 2100)

If this card is Special Summoned by the effect of a "Gladial Beast" monster, the original DEF of this card becomes 2400. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Hoplomachi".



GLAS-JP023 - Gladial Beast - Dimachaerus
[Common]
Effect Monster (Beast / EARTH / 4 Stars / ATK 1600 / DEF 1200)

If this card is Special Summoned by the effect of a "Gladial Beast" monster, this card can attack twice during the same Battle Phase. If this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Dimachaerus".


GLAS-JP024 - Gladial Beast - Secutor [Short Print Common]
Effect Monster (Reptile / WIND / 4 Stars / ATK 400 / DEF 300)

If this card is Special Summoned by the effect of a "Gladial Beast" monster, if this card battles, you can return it to the Deck at the end of the Battle Phase to Special Summon 2 "Gladial Beast" monsters from your Deck, except "Gladial Beast - Secutor".


GLAS-JP025 - Slave Ape [Common]
Effect Monster (Beast / EARTH / 2 Stars / ATK 700 / DEF 300)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladial Beast" monster from your Deck.


GLAS-JP026 - Sorcerer of Spartaqua [Common]
Effect Monster (Spellcaster / EARTH / 4 Stars / ATK 400 / DEF 2000)

While this card is face-up on the field, inflict 500 damage to your opponent each time a monster(s) is Special Summoned from the Deck.


GLAS-JP027 - Infinity Dark [Common]
Gemini Monster (Fiend / DARK / 4 Stars / ATK 1500 / DEF 1200)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:
• When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.


GLAS-JP028 - Magical Slime [Common]
Gemini Monster (Aqua / WATER / 4 Stars / ATK 700 / DEF 1200)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:
• The opponent takes all Battle Damage to this card's controller that they would have taken from a battle involving this card.


GLAS-JP029 - Ancient Gear Knight [Rare]
Gemini Monster (Machine / EARTH / 4 Stars / ATK 1800 / DEF 500)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:
• If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


GLAS-JP030 - Goblin Assassination Force [Rare]
Effect Monster (Beast-Warrior / DARK / 4 Stars / ATK 1300 / DEF 0)

This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


GLAS-JP031 - Legendary Gambler [Common]
Effect Monster (Spellcaster / DARK / 4 Stars / ATK 500 / DEF 1400)

Toss a coin 3 times. If all 3 results are Heads, destroy all monsters your opponent controls. If 2 out of 3 results are Heads, your opponent discards 1 random card. If 1 out of 3 results is Head, destroy 1 card you control. If all 3 results are Tails, discard all cards in your hand. You can only activate this effect once per turn, during your Main Phase.


GLAS-JP032 - Shien's Councilor - Enishi [Super Rare]
Effect Monster (Warrior / LIGHT / 6 Stars / ATK 2200 / DEF 1200)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters in your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.


GLAS-JP033 - Relic of the Six Samurai [Common]
Union Monster (Warrior / EARTH / 3 Stars / ATK 500 / DEF 500)

Once per turn, if you control this monster on the field, you can equip it to a face-up "Six Samurai" monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)


GLAS-JP034 - Alien Telepath [Rare]
Effect Monster (Reptile / FIRE / 4 Stars / ATK 1600 / DEF 1000)

Once per turn, you can remove 1 A-Counter from a monster your opponent controls to destroy 1 Spell or Trap Card on the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


GLAS-JP035 - Alien Hypno [Common]
Gemini Monster (Reptile / WATER / 4 Stars / ATK 1600 / DEF 700)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:
• Select 1 monster with at least 1 A-Counter your opponent controls and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, destroy it.


GLAS-JP036 - Elemental Hero Chaos Neos [Ultra Rare / Ultimate Rare / Holographic Rare]
Fusion Monster (Warrior / DARK / 9 Stars / ATK 3000 / DEF 2500)

"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, flip all face-up monsters on the field into face-down Defense Position. Once per turn, during your Main Phase, you can toss a coin 3 times. Then, apply the proper effect depending on the result:
• 3 Heads: Destroy all monsters your opponent controls.
• 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
• 1 Head: Return all monsters you control to their owner's hand.


GLAS-JP037 - Elemental Hero Plasma Viceman [Super Rare]
Fusion Monster (Warrior / EARTH / 8 Stars / ATK 2600 / DEF 2300)

"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls.


GLAS-JP038 - Evil Hero Inferno Wing [Ultra Rare / Ultimate Rare]
Fusion Monster (Fiend / FIRE / 6 Stars / ATK 2100 / DEF 1200)

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or the DEF of the destroyed monster, whichever is higher.


GLAS-JP039 - Evil Hero Lightning Golem [Rare]
Fusion Monster (Fiend / LIGHT / 6 Stars / ATK 2400 / DEF 1500)

"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except by Fusion Summon with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.


GLAS-JP040 - Evil Hero Dark Gaia [Super Rare]
Fusion Monster (Fiend / EARTH / 8 Stars / ATK ? / DEF 0)

1 Fiend-Type monster + 1 Rock-Type monster
This monster cannot be Special Summoned except by Fusion Summon with "Dark Fusion". The original ATK of this card becomes equal to the combined ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. When this card attacks, you can change all Defense Position monsters your opponent controls into face-up Attack Position. (Flip Effects are not activated at this time.)


GLAS-JP041 - Super Vehicroid Stealth Union [Super Rare]
Fusion Monster (Machine / EARTH / 9 Stars / ATK 3600 / DEF 3000)

"Truckroid" + "Expressroid" + "Stealthroid" + "Drillroid"
Once per turn, during your Main Phase, you can select 1 monster on the field (except a Machine-Type Monster) and equip it to this card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. When this cards attacks, the original ATK of this card is halved. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


GLAS-JP042 - Super Composite Beast Raptenos [Common]
Fusion Monster (Dragon / LIGHT / 8 Stars / ATK 2200 / DEF 2200)

1 Gemini Monster + 1 Gemini Monster
While this card is face-up on the field, all Gemini Monsters are treated as Effect Monsters and gain their effect.


GLAS-JP043 - Gladial Beast - Geordias [Common]
Fusion Monster (Dinosaur / DARK / 7 Stars / ATK 2600 / DEF 1500)

"Gladial Beast - Spartichus" + 1 "Gladial Beast" monster
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, you can return it to the Fusion Deck at the end of the Battle Phase to Special Summon 2 "Gladial Beast" monsters from your Deck, except "Gladial Beast - Spartichus".


GLAS-JP044 - Gladial Beast - Heracranos [Ultra Rare / Ultimate Rare]
Fusion Monster (Beast-Warrior / FIRE / 8 Stars / ATK 3000 / DEF 2800)

"Gladial Beast - Laquerarius" + 2 "Gladial Beast" monsters
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While this card is face-up on the field, you can discard 1 card from your hand to negate the activation and effect of a Spell or Trap Card and destroy it.


GLAS-JP045 - Contact Out [Common]
Quick-Play Spell

Return 1 "Neos" Fusion Monster you control to the Fusion Deck. Also, if all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


GLAS-JP046 - Swing of Memories [Short Print Common]
Normal Spell

Special Summon 1 Normal Monster from your Graveyard. Destroy it at the end of this turn.


GLAS-JP047 - Dark Fusion [Super Rare]
Normal Spell

Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. The Fusion Monster Special Summoned by this card cannot be selected as the target of your opponent's Spell, Trap, or Monster Card effects this turn. (This Special Summon is treated as a Fusion Summon.)


GLAS-JP048 - Diamond Dust Cyclone [Common]
Quick-Play Spell

Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster, then draw 1 card for each 4 Fog Counters that were on it.


GLAS-JP049 - Summon Cloud [Common]
Continuous Spell

Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


GLAS-JP050 - Lucky Cloud [Common]
Normal Spell

If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


GLAS-JP051 - Fog Control [Common]
Quick-Play Spell

Activate only by Tributing 1 face-up "Cloudian" monster you control. Put 3 Fog Counters on 1 face-up monster on the field.


GLAS-JP052 - Cloudian Squall [Common]
Continuous Spell

During each of your Standby Phases, put 1 Fog Counter on each face-up monster on the field.


GLAS-JP053 - Special Dual Summon [Common]
Quick-Play Spell

Select 1 face-up Gemini Monster you control. It is treated as an Effect Monster and gain its effect. Return it to your hand during the End Phase.


GLAS-JP054 - Dungeon of the Gladial Beast - Colosseum [Rare]
Field Spell

When a monster(s) is Special Summoned from the Deck, put 1 counter on this card. For each counter on this card, all face-up "Gladial Beast" monsters gain 100 ATK and DEF. If this card would be destroyed by a card effect, by sending 1 "Dungeon of the Gladial Beast - Colosseum" from your hand to the Graveyard, this card is not destroyed.


GLAS-JP055 - Armament of the Gladial Beast - Halberd [Common]
Equip Spell

Equip only to a "Gladial Beast" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. When this card is sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


GLAS-JP056 - Armament of the Gladial Beast - Gladius [Common]
Equip Spell

Equip only to a "Gladial Beast" monster. It gains 300 ATK. When this card is sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


GLAS-JP057 - Armament of the Gladial Beast - Manica [Common]
Equip Spell

Equip only to a "Gladial Beast" monster. It cannot be destroyed by battle. (Damage calculation is applied normally). When this card is sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


GLAS-JP058 - Resting Gladial Beast [Rare]
Normal Spell

Return 2 "Gladial Beast" cards from your hand to the Deck and shuffle it. After that, draw 3 cards.


GLAS-JP059 - Gladial Return [Common]
Normal Spell

Return 3 "Gladial Beast" cards from your Graveyard to your Deck and shuffle it. After that, draw 1 card.


GLAS-JP060 - Soul-Hunting Bamboo Sword [Short Print Common]
Continuous Spell

Activate only by selecting 1 monster that is equipped with a "Bamboo Sword" card. If the selected monster inflicts Battle Damage to your opponent, your opponent skips their next Draw Phase. Destroy this card during your 2nd Standby Phase after activation.


GLAS-JP061 - Reasoning of the Six Samurai [Common]
Quick-Play Spell

Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.


GLAS-JP062 - "A" Cell Culture Device [Common]
Continuous Spell

If an A-Counter(s) is removed from the field, put 1 A-Counter on this card. If this card is destroyed, distribute the A-Counters on this card among the face-up monsters on the field.


GLAS-JP063 - Over Limit [Common]
Normal Trap

Pay 500 Life Points. Special Summon all Normal Monsters with 1000 or less ATK that were destroyed by battle during this turn.


GLAS-JP064 - No Entry! [Super Rare]
Normal Trap

All Attack Position monsters on the field are changed to Defense Position.


GLAS-JP065 - Natural Disaster [Common]
Continuous Trap

Each time a card(s) your opponent controls is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster, inflict 500 damage to your oppponent.


GLAS-JP066 - Rainstorm [Common]
Normal Trap

Activate only by selecting 1 face-up "Cloudian" monster you control. Decrease the ATK of the selected monster, and apply the appropriate effect:
• by 1000 points; destroy 1 Spell or Trap Card your opponent controls.
• by 2000 points; destroy 2 cards your opponent controls.


GLAS-JP067 - Ascending Air Current [Rare]
Normal Trap

Activate by removing all Fog Counters on the field. Inflict 300 damage to your opponent for each Fog Counter you removed.


GLAS-JP068 - Release of Rock Fossil [Rare]
Continuous Trap

Select 1 of your Rock-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.


GLAS-JP069 - Radiance-Absorbing Magic Mirror [Common]
Continuous Trap

While this card is face-up on the field, the effects of LIGHT monsters that activate in the Graveyard or on the field are negated.


GLAS-JP070 - Darkness-Absorbing Magic Mirror [Common]
Continuous Trap

While this card is face-up on the field, the effects of DARK monsters that activate in the Graveyard or on the field are negated.


GLAS-JP071 - Disarm [Common]
Counter Trap

Activate by returning 1 "Gladial Beast" card from your hand to the Deck. Negate the activation and the effect of a Spell Card and destroy it.



GLAS-JP072 - Parry [Common]
Counter Trap

Activate by returning 1 "Gladial Beast" card from your hand to the Deck. Negate the activation and the effect of a Trap Card and destroy it.


GLAS-JP073 - Swift Armor [Common]
Continuous Trap

During your Draw Phase, if you draw a "Six Samurai" monster you can show it to your opponent and Special Summon it.


GLAS-JP074 - Double-Edged Revival Swordsmanship [Common]
Normal Trap

Special Summon 2 "Six Samurai" monsters from your Graveyard in Attack Position. Destroy them during the End Phase, and you take damage equal to their combined ATK.


GLAS-JP075 - Energy Absorbing Box [Super Rare]
Normal Trap

When your opponent's card effect inflicts damage to your Life Points, negate that damage, and you gain an amount of Life Points equal to the amount of the effect damage you would have taken.


GLAS-JP076 - Cell Bursting Virus [Rare]
Normal Trap

Activate only when your opponent declares an attack with a monster that have an A-Counter(s) on it. Destroy all Attack Position monsters your opponent controls.


GLAS-JP077 - Destruction Circle "A" [Common]
Normal Trap

Destroy 1 face-up monster with an A-Counter(s) on it and inflict 1000 damage to both players' Life Points.


GLAS-JP078 - Sub-Space Jump Device [Common]
Normal Trap

Select 1 monster you control and 1 monster your opponent controls with an A-Counter(s) on it and switch controls of those monsters with each other.


GLAS-JP079 - Misrevive [Common]
Normal Trap

Select 1 monster from your opponent's Graveyard. Special Summon it in face-up Defense Position to their side of the field.


GLAS-JP080 - Unlucky Report [Short Print Common]
Normal Trap

Your opponent can conduct their next Battle Phase twice.

Last edited by FloWen; 26-07-2007 at 19:50. Reason: sistemata l'introduzione u.u
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Old 24-07-2007, 21:18
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ma quali sarebbero le carte forti??
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Old 24-07-2007, 21:40
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gigagagagigo is an unknown quantity at this point
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leggiti gli effetti
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Old 24-07-2007, 22:39
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Quote:
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leggiti gli effetti
io ho visto una sottospecie di scudp prosciugante, bella roba x deck alieno e nuovi segnalini fog...
Ma c'è altro??
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Old 24-07-2007, 22:40
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leggiti gli effetti
stavo sfoggiando il mio grandissimo SARCASMO
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Old 24-07-2007, 22:48
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stavo sfoggiando il mio grandissimo SARCASMO
ma ce ne è una in questo set che è extra-poderosa
GLAS-JP004 - Evil Hero Infernal Gainer [Rare]
Effect Monster (Fiend / EARTH / 4 Stars / ATK 1600 / DEF 0)

By removing from play this card during your Main Phase 1, 1 face-up Fiend-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect's activation.
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Originally Posted by persone
noi habbiamo ; prego di dire chi c'è l'ha ; lui e andato via ; gli porto a loro ; gli voglio bene a lei
l' italiano sta scomparendo... posso capire le k e le x per abbreviare, ma alcuni errori allungano solo la frase
Lotta alle zanzare: ogni due zanzare che vedi uccidine almeno una...
con questo metodo le zanzare moriranno...
e quindi le punture scompariranno muhahaha
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Old 24-07-2007, 23:00
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E anche quel mostricino che si evoca sacrificandone solo uno e che fa danno in difesa...
Ma scusate potete dirmi dove trovare na lista delle TAEV che non so neanche come sono fatte..
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Old 24-07-2007, 23:18
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caruccia come bustina...carine le ultra....mentre le cose a forma di nuvola\vapore le ho viste in qualche puntata jappo della 3° serie...sono fortarelle...
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Old 24-07-2007, 23:20
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il six samurai è immenso
poi ci sono trappole sgrave
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Old 24-07-2007, 23:48
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Quote:
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Ma scusate potete dirmi dove trovare na lista delle TAEV che non so neanche come sono fatte..
gigagagagigo mi ha chiesto di postare una lista su questo forum, la sto preparando, appena sarà pronta posterò anche quella
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