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Lo spoiler di Shadowmoor (Landa Tenebrosa) è completo le carte saranno 301, la maggiorparte (101) ibride. Ecco la lista: BIANCO (27) ...

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Old 28-04-2008, 22:12
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SPOILER COMPLETO LANDA TENEBROSA (SHADOWMOOR)

Lo spoiler di Shadowmoor (Landa Tenebrosa) è completo le carte saranno 301, la maggiorparte (101) ibride.
Ecco la lista:


BIANCO (27)


Apothecary Initiate
W
Creature - Kithkin Cleric [C]

Whenever a player plays a white spell, you may pay (1). if you do, you gain 1 life.
1/1
#1/301




Armored Ascension
(3)W
Enchantment - Aura [u]

Enchant creature
Enchanted creatures gets +1/+1 for each plains you control and has flying.
#2/301




Ballynock Cohort
(2)W
Creature - Kithkin Soldier [C]

First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Illus. Jesper Ejsing
2/2
#3/301




Barrenton Medic
(4)W
Creature - Kithkin Cleric [C]

(T): Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
0/4
#4/301




Boon Reflection
(4)W
Enchantment [R]

If you would gain life, you gain twice that much life instead.
#5/301




Goldenglow Moth
W
Creature - Insect [C]

Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1
#6/301




Greater Auramancy
(1)W
Enchantment [R]

Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
#7/301




Inquisitor's Snare
(1)W
Instant [C]

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
#8/301




Kithkin Rabble
(3)W
Creature - Kithkin [u]

Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

*/*
#9/301




Kithkin Shielddare
(1)W
Creature - Kithkin Soldier [C]

(W), (T): Target blocking creature gets +2/+2 until end of turn.
1/1
#10/301




Last Breath
(1)W
Instant [C]

Remove target creature with power 2 or less from the game. Its controller gains 4 life.
#11/301




Mass Calcify
(5)WW
Sorcery [R]

Destroy all nonwhite creatures.
#12/301




Mine Excavation
(1)W
Sorcery [C]

Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire

Illus. Chippy
#13/301




Mistmeadow Skulk
(1)W
Creature - Kithkin Rogue [u]

Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
1/1
#14/301




Niveous Wisps
W
Instant [C]

Target creature becomes white until end of turn. Tap that creature.
Draw a card.
#15/301




Order of Whiteclay
(1)WW
Creature - Kithkin Cleric [R]

(1)(W)(W), {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

Illus. Steven Belledin
1/4
#16/301




Pale Wayfarer
(5)WW
Creature - Spirit Giant [u]

(2)(W)(W), (T): Target creature gains protection from the color of its controller's choice until end of turn.
4/4
#17/301




Prison Term
(1)WW
Enchantment - Aura [u]

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.

Illus. Zoltan Boros & Gabor Szikszai
#18/301




Resplendent Mentor
(4)W
Creature - Kithkin Cleric [u]

White creatures you control have "(T): You gain 1 life."
2/2
#19/301




Rune-Cervin Rider
(3)W
Creature - Elf Knight [C]

Flying

(gw)(gw): Rune-Cervin Rider gets +1/+1 until end of turn.
2/2
#20/301




Runed Halo
WW
Enchantment [R]

As Runed Halo comes into play, name a card.
You have protection from the named card. (You can't be targeted by it, and all damage that would be dealt to you by it is prevented)
#21/301




Safehold Sentry
(1)W
Creature - Elf Warrior [C]

(2)(W),[Q]: Safehold Sentry gets +0/+2 until end of turn.[Q] is the Untap symbol
2/2
#22/301




Spectral Procession
{(2)/W}{(2)/W}{(2)/W}
Sorcery [u] (?)

Put three 1/1 white Spirit creature tokens with flying into play.

Illus. Jeremy Enecio
#23/301




Strip Bare
W
Instant [C]

Destroy all Auras and Equipment attached to target creature.
#24/301




Twilight Shepherd
(3)WWW
Creature - Angel [R]

Flying, vigilance

When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
5/5
#25/301




Windbrisk Raptor
(5)WW
Creature - Bird [R]

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
#26/301




Woeleecher
(5)W
Creature - Elemental [C]

(W), (T): Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
3/5
#27/301




BLU (27)


Advice from the Fae
{(2)/U}{(2)/U}{(2)/U}
Sorcery [u]

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of those cards into your hand. Put the rest on the bottom your library in any order.

Illus. Chippy
#28/301




Biting Tether
(4)U
Enchantment - Aura [u]

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

#29/301




Briarberry Cohort
(1)U
Creature - Faerie Soldier [C]

Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.

A Clique can cause far more mischief than one faerie on its own.

Illus. Carl Critchlow
1/1
#30/301




Cerulean Wisps
U
Instant [C]

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.
#31/301




Consign to Dream
(2)U
Instant [C]

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

"Dreams are fleeting. Reality even more so." - Oona, queen of the fae

Illus. Richard Kane
#32/301




Counterbore
(3)UU
Instant [R]

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.

Illus. Wayne England
#33/301




Cursecatcher
U
Creature - Merfolk Wizard [u]

Sacrifice Cursecatcher : Counter target instant or sorcery spell unless its controller pays (1).
1/1
#34/301




Deepchannel Mentor
(5)U
Creature - Merfolk Rogue [u]

Blue creatures you control are unblockable.

Illus. Jesper Ejsing
2/2
#35/301




Drowner Initiate
U
Creature - Merfolk Wizard [C]

Whenever a player plays a blue spell, you may pay (1). If you do, target player puts the top two cards of their library into their graveyard.

Illus. E. M. Gist
1/1
#36/301




Faerie Swarm
(3)U
Creature - Faerie [u]

Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
*/*
#37/301




Flow of Ideas
(5)U
Sorcery [u]

Draw a card for each Island you control.
#38/301




Ghastly Discovery
(2)U
Ghastly Discovery [C]

Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

Illus. Howard Lyon
#39/301




Isleback Spawn
(5)UU
Creature - Kraken [R]

Shroud
Isleback Spawn gets +4/+8 if there are twenty or less cards in the library of any player.

Illus. Mark Tedin
4/8
#40/301




Kinscaer Harpoonist
(3)U
Creature - Kithkin Soldier [C]

Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.

Illus. Thomas M. Baxa
2/2
#41/301




Knacksaw Clique
(3)U
Creature - Faerie Rogue [R]

Flying
(1)(U),[Q]: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ([Q] is the untap symbol)

Most of the Knacksaw Clique's skills were hewn from the minds of others.

Illus. Steven Belledin
1/4
#42/301




Leech Bonder
(2)U
Creature - Merfolk Soldier [u]

Leech Bonder comes into play with two -1/-1 counters on it.
(U), {Q}: Move a counter from target creature onto another target creature.({Q} is the untap symbol)

Some don't know his face, but his pets are a dead giveaway.

Illus. E. M. Gist
3/3
#43/301




Merrow Wavebreakers
(4)U
Creature - Merfolk Soldier [C]

(1)(U), {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol)

Illus. Alex Horley-Orlandelli
3/3
#44/301




Parapet Watchers
(2)U
Creature - Kithkin Soldier [C]

(wu): Parapet Watchers gets +0/+1 until end of turn.
2/2
#45/301




Prismwake Merrow
(2)U
Creature - Merfolk Wizard [C]

Flash

When Prismwake Merrow comes into play, choose a color or colors. Target permanent becomes that color or colors until end of turn.
2/1
#46/301




Puca's Mischief
(3)U
Enchantment [R]

At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Illus. Scott Altmann
#47/301




Put Away
(2)UU
Instant [C]

Counter Target Spell. You may shuffle up to one target card from your graveyard into your library.

Illus. Matt Cavotta
#48/301




River Kelpie
(3)UU
Creature - Beast [R]

Whenever River Kelpie or another permanent is returned from a graveyard to play, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist

Illus. 49/301
3/3
#49/301




Savor the Moment
(1)UU
Sorcery [R]

Sorcery
Take an extra turn after this one.
Skip the untap step of that turn.

The merrow took a moment for herself.
She never gave it back.
#50/301




Sinking Feeling
(2)U
Enchantment - Aura [C]

Enchant creature

Enchanted Creature doesn't untap during its controller's untap step.

Enchanted creature has "(1), Put a -1/-1 counter on this creature: Untap this creature."
#51/301




Spell Syphon
(1)U
Instant [C]

Counter target spell unless its controller pays (1) for each blue permanent you control.
#52/301




Thought Reflection
(4)UUU
Enchantment [R]

If you would draw a card, draw two cards instead.

Knowledge fills the mind of a fool and opens the mind of a sage.

Illus. Terese Nielsen & Ron Spencer
#53/301




Whimwader
(4)U
Creature - Elemental [C]

Whimwader can´t attack if the defending player doesn't control a blue permanent.
6/4
#54/301
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  #2 (permalink)  
Old 28-04-2008, 22:13
gaara's Avatar
.:AkAtSuKi LeAdEr™:.
Points: 7,351, Level: 57 Points: 7,351, Level: 57 Points: 7,351, Level: 57
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NERO (27)


Aphotic Wisps
B
Instant [C]

Target creature becomes black and gains fear until end of turn.
Draw a card.

Illus. Jim Nelson
#55/301




Ashenmoor Cohort
(5)B
Creature - Elemental Warrior [C]

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"Bad card is baaaaaaaaad"
4/3
#/301




Beseech the Queen
{(2)/B}{(2)/B}{(2)/B}
Sorcery [u]

([(2)/(B)] can be paid with any two mana or with . This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Those who hear her go mad with inspiration.

Illus. Jason Chan
#57/301




Blowfly Infestation
(2)B
Enchantment [u]

Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
#58/301




Cinderbones
(2)B
Creature - Elemental Skeleton [C]

Wither
(1)(B): Regenerate Cinder Bones.

"Not only coal lies in a bed of ash."

Illus. Carl Critchlow
1/1
#59/301




Cinderhaze Wretch
(4)B
Creature - Elemental Shaman [C]

(T): Target player discards a card. Play this ability only any time you could play a sorcery.
Put a -1/-1 counter on Soot-veiled Rogue: Untap Cinderhaze Wretch.
3/2
#60/301




Corrosive Mentor
(2)B
Creature - Elemental Rogue [u]

Black creatures you control have wither.

Guttering cinders stoke their dying flames by snuffing out the lights of others.

Illus. Daarken
1/3
#61/301




Corrupt
(5)B
Sorcery [u] (?)

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
#62/301




Crowd of Cinders
(3)B
Creature - Elemental [u]

Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
*/*
#63/301




Disturbing Plot
(1)B
Sorcery [C]

Return target creature card in a graveyard to its owner's hand.
Conspire

See also: any movie involving Johnny Depp and Tim Burton
#64/301




Dusk Urchins
(2)B
Creature - Ouphe [R]

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

They spawn from shadow, wrecking chaos until shadow claims them again.

Illus. Darrell Riche
4/3
#65/301




Faerie Macabre
(1)BB
Creature - Faerie Rogue [C]

Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
2/2
#66/301




Gloomlance
(3)BB
Sorcery [C]

Destroy target creature. If that creature was green or white, its controller discards a card.

Illus. Zoltan Boros & Gabor Szikszai
#67/301




Hollowborn Barghest
(5)BB
Creature - Demon Hound [R]

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

Illus. Eric Fortune
7/6
#68/301




Hollowsage
(3)B
Creature - Merfolk Wizard [u]

Whenever Hollowsage becomes untapped, You may have target player discard a card.

Illus. Lucio Paarrillo
2/2
#69/301




Incremental Blight
(3)BB
Sorcery [u]

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301




Loch Korrigan
(3)B
Creature - Spirit [C]

[(B)/(U)]:Loch Korrigan gets +1/+1 until end of turn.

Illus. Daarken
1/1
#71/301




Midnight Banshee
(3)BBB
Creature - Spirit [R]

Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.

Illus. Daarken
5/5
#72/301




Plague of Vermin
(6)B
Sorcery [R]

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

#73/301




Polluted Bonds
(3)BB
Enchantment [R]

Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.

Illus. Michael Sutfin
#74/301




Puppeteer Clique
(3)BB
Creature - Faerie Wizard [R]

Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)

Illus. Daren Bader
3/2
#75/301




Rite of Consumption
(1)B
Sorcery [C]

As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Illus. Ron Spencer
#76/301




Sickle Ripper
(1)B
Creature - Elemental Warrior [C]

Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.

Illus. Dan Scott
2/1
#77/301




Smolder Initiate
B
Creature - Elemental Shaman [C]

Whenever a player plays a black spell you may pay . If you do, target player loses 1 life.

Illus. Chippy
1/1
#78/301




Splitting Headache
(3)B
Sorcery [C]

Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.
#79/301




Torture
B
Enchantment - Aura [C]

Enchant creature.
(1)(B): Put a -1/-1 counter on enchanted creature
#80/301




Wound Reflection
(5)B
Enchantment [R]

At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

#81/301





ROSSO (27)


Blistering Dieflyn
(3)R
Creature - Imp [C]

Flying
[(B)/(R)]: Blistering Dieflyn gets +1/+0 until end of turn.
0/1
#82/301




Bloodmark Mentor
(1)R
Creature - Goblin Warrior [u]

Red creatures you control have first strike.
1/1
#83/301




Bloodshed Fever
R
Enchantment - Aura [C]

Enchant creature
Enchanted creature attacks each turn if able.
#84/301




Boggart Arsonists
(2)R
Creature - Goblin Rogue [C]

Plainswalk
(2)(R), Sacrifice Goblin Arsonists: Destroy target Scarecrow or Plains.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.

Illus. Jesper Ejsing
2/1
#85/301




Burn Trail
(3)R
Sorcery [C]

Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Nils Haam
#86/301




Cragganwick Cremator
(2)RR
Creature - Giant Shaman [R]

When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.

Each night that his bowl fills, a village mourns.

Illus. Jeremy Enecio
5/4
#87/301




Crimson Wisps
R
Instant [C]

Target creature becomes red and gains haste until end of turn.
Draw a card.
#88/301




Deep-Slumber Titan
(2)RR
Creature - Giant Warrior [R]

Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

Do not disturb.

Illus. Steve Prescott
7/7
#89/301




Elemental Mastery
(3)R
Enchantment - Aura [R]

Enchant creature
Enchanted creature has "(T): Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Illus. Cyril Van Der Haegen
#90/301




Ember Gale
(3)R
Sorcery [C]

Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.
#91/301




Flame Javelin
{(2)/R}{(2)/R}{(2)/R}
Instant [u]

Flame Javelin deals 4 damage to target creature or player.
#92/301




Furystoke Giant
(3)RR
Creature - Giant Warrior [R]

When Furystoke Giant comes into play, each other creature you control gains "(T): This creature deals 2 damage to target creature or player" until end of turn.
Persist

Illus. Ralph Horsley
3/3
#93/301




Horde of Boggarts
(3)R
Creature - Goblin [u]

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*
#94/301




Inescapable Brute
(5)R
Creature - Giant Warrior [C]

Wither
Creatures block Inescapable Grunt if able.
#95/301




Intimidator Initiate
R
Creature - Goblin Shaman [C]

Whenever you play a red spell, you may pay (1). If you do, target creature can't block this turn.
1/1
#96/301




Jaws of Stone
(5)R
Sorcery [u]

Stone Jaws deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Stone Jaws.

Illus. Zoltan Boros & Gabor Szikszai
#97/301




Knollspine Dragon
(5)RR
Creature - Dragon [R]

Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
#98/301




Knollspine Invocation
(1)RR
Enchantment [R]

(X), Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
#99/301




Mudbrawler Cohort
(1)R
Creature - Goblin Warrior [C]

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1
#100/301




Power of Fire
(1)R
Enchantment - Aura [C]

Enchant creature
Enchanted creature has "(T): This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.

Illus. Trevor Hairsine
#101/301




Puncture Bolt
(1)R
Instant [C]

Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.

Cinder pyromancers count their success by counting their enemies' smoking holes.
#102/301




Pyre Charger
RR
Creature - Elemental Warrior [u]

Haste
(R): Pyre Charger gets +1/+0 until end of turn.
1/1
#103/301




Rage Reflection
(4)RR
Enchantment [R]

Creatures you control have double strike.
#104/301




Rustrazor Butcher
(1)R
Creature - Goblin Warrior [C]

First Strike
Wither

Illus. Ron Spencer
1/2
#105/301




Slinking Giant
(2)RR
Creature - Giant Rogue [u]

Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.

Illus. Dave Kendall
4/4
#106/301




Smash to Smithereens
(1)R
Instant [C]

Destroy target artifact. Crunch deals 3 damage to that artifacts controller.

Illus. Pete Venters
#107/301




Wild Swing
(3)R
Sorcery [u]

Choose three target nonenchantment permanents. Destroy one of them at random.
#108/301
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Old 28-04-2008, 22:14
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Aethertow
(3){W/U}
Instant [C]

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Warren Mahy
#136/301




Ashenmoor Gouger
{B/R}{B/R}{B/R}
Creature - Elemental Warrior [u]

Ashenmoor Gouger can't block.

Illus. Matt Cavotta
4/4
#180/301




Ashenmoor Liege
(1){B/R}{B/R}{B/R}
Creature - Elemental Knight [R]

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Illus. Mark Zug
4/1
#181/301




Augury Adept
(1){W/U}{W/U}
Creature - Kithkin Wizard [R]

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Moonstones grant limited foresight but unlimited advantages.

Illus. Steve Prescott
2/2
#137/301




Barkshell Blessing
{G/W}
Instant [C]

Target creature gets +2/+2 until end of turn.
Conspire
#224/301




Barrenton Cragtreads
(2){W/U}{W/U}
Creature - Kithkin Scout [C]

Barrenton Cragtreads can't be blocked by red creatures.
3/3
#138/301




Boartusk Liege
(1){R/G}{R/G}{R/G}
Creature - Goblin Knight [R]

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

Illus. Jesper Ejsing
3/4
#202/301




Boggart Ram-Gang
{R/G}{R/G}{R/G}
Creature - Goblin Warrior [u]

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters)

"We're going to need a bigger gate"
-Bowen, Barrenton Guardcaptain

Illus. Dave Allsop
3/3
#203/301




Cemetery Puca
(1){U/B}{U/B}
Creature - Shapeshifter [R]

Whenever a creature is put into a graveyard from play, you may pay (1). If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
1/2
#158/301




Cultbrand Cinder
(4){B/R}
Creature - Elemental Shaman [C]

When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
3/3
#182/301




Curse of Chains
(1){W/U}
Enchantment - Aura [C]

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.

Illus. Drew Tucker
#139/301




Dawnglow Infusion
X{G/W}
Sorcery [u]

You gain X life.
You gain two times X life instead if (G)(W) was spent to play Dawnglow Infusion.
#225/301




Demigod of Revenge
{B/R}{B/R}{B/R}{B/R}{B/R}
Creature - Spirit Avatar [R]

Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.

His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."
-The Seer's Parables

Illus. Jim Murray
5/4
#183/301




Deus of Calamity
{R/G}{R/G}{R/G}{R/G}{R/G}
Creature - Spirit Avatar [R]

Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
-The Seer's Parables

Illus. Todd Lockwood

6/6
#204/301




Din of the Fireherd
(5){B/R}{B/R}{B/R}
Sorcery [R]

Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Vengeance in stampede form

Illus. Dave Dorman
#184/301




Dire Undercurrents
(3){U/B}{U/B}
Enchantment [R]

Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
#159/301




Dream Salvage
{U/B}
Instant [u] (?)

Draw cards equal to the number of cards an opponent discarded this turn.

"This is a family video that will go down in history"

Illus. Howard Lyon
#160/301




Elvish Hexhunter
{G/W}
Creature - Elf Shaman [C]

[(G)/(W)],(T) Sacrifice Elvish Hexhunter: Destroy target enchantment.
1/1
#226/301




Emberstrike Duo
(1){B/R}
Creature - Elemental Warrior Shaman [C]

Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.

Illus. Aleksi Briclot
1/1
#185/301




Enchanted Evening
(3){W/U}{W/U}
Enchantment [R]

All permanents are enchantments in addition to their other types.

Illus. Rebecca Guay
#140/301




Everlasting Torment
(2){B/R}
Enchantment [R]

Players can't gain life.
Damage can't be prevented.
All damage is dealt as if its source had wither.(Damage is dealt in the form of -1/-1 counters)

Illus. Richard Kane Ferguson
#186/301




Fate Transfer
(1){U/B}
Instant [C]

Move all counters from target creature onto another target creature.
#161/301




Firespout
(2){R/G}
Sorcery [u]

Firespout deals 3 damage to each creature without flying if (R) was spent to play Firespout and 3 damage to each creature with flying if (G) was spent to play Firespout. (If (R) & (G) is spent, do both.)


#205/301




Fists of the Demigod
(1){B/R}
Enchantment - Aura [C]

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.

Illus. Dan Scott
#187/301




Fossil Find
{R/G}
Sorcery [u]

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine

Illus. Dave DeVries
#206/301




Fracturing Gust
(2){G/W}{G/W}{G/W}
Instant [R]

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
#227/301




Fulminator Mage
(1){B/R}{B/R}
Creature - Elemental Shaman [R]

Sacrifice Fulminator Mage: Destroy target nonbasic land.

"Unsafe Terrain Ahead - Turn Back"
-Sign near the former location of Pyrtagh Cairn

Illus. R.K. Post
2/2
#188/301




Ghastlord of Fugue
{U/B}{U/B}{U/B}{U/B}{U/B}
Creature - Spirit Avatar [R]

Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

He is a ghost that has never known life."
-The Seer's Parables

Illus. Mike Dringenberg
4/4
#162/301




Giantbaiting
(2){R/G}
Sorcery [C]

Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire

Illus. Trevor Hairsine
#207/301




Glamer Spinners
(4){W/U}
Creature - Faerie Wizard [u]

Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.

Jesper Ejsing
2/4
#141/301




Glen Elendra Liege
(1){U/B}{U/B}{U/B}
Creature - Faerie Knight [R]

Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

Illus. Kev Walker
2/3
#163/301




Godhead of Awe
{W/U}{W/U}{W/U}{W/U}{W/U}
Creature - Spirit Avatar [R]

Flying
Other creatures are 1/1.

"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
-The Seer's Parables


Illus. Mark Zug
4/4
#142/301




Gravelgill Axeshark
(4){U/B}
Creature - Merfolk Soldier [C]

Persist
3/3
#164/301




Gravelgill Duo
(2){U/B}
Creature - Merfolk Rogue Warrior [C]

Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.

Illus. Brandon Kitkouski
2/1
#165/301




Grief Tyrant
(5){B/R}
Creature - Horror [u]

Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Illus. Izzy
8/8
#189/301




Guttural Response
{R/G}
Instant [u]

Counter target blue instant spell

The mage's fancy spell was no match for the noise the boggarts made attempting to hawk a huge loogie.

Illus. Matt Cavotta
#208/301




Heartmender
(2){G/W}{G/W}{G/W}
Creature - Elemental [R]

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist

Illus. Rebecca Guay
2/2
#228/301




Helm of the Ghastlord
(3){U/B}
Enchantment - Aura [C]

Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and gains "Whenever this creature deals damage to an opponent, draw a card".
As long as enchanted creature is black, it gets +1/+1 and gains "Whenever this creature deals damage to an opponent, that opponent discards a card".

Illus. Franz Vohwinkel
#166/301




Impromptu Raid
(3){R/G}
Enchantment [R]

(2)[(R)/(G)]:Reveal the top card of your library. If it isn't a creature, put it in your graveyard. Otherwise, put that card in to play. That creature has haste. Sacrifice it at end of turn.
#209/301




Inkfathom Infiltrator
{U/B}{U/B}
Creature - Merfolk Rogue [u]

Inkfathom Infiltrator can't block and is unblockable.

No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal - and to steal away.

Illus. Jesper Ejsing
2/1
#167/301




Inkfathom Witch
(1){U/B}
Creature - Merfolk Wizard [u]

Fear
(2)(B)(U): Unblocked creatures become 4/1 until end of turn.

Illus. Larry Mcdougal
1/1
#168/301




Kitchen Finks

Creature - Ouphe [u]

When Kitchen Finks comes into play, you gain 2 life.
Persist

Illus. Kev Walker
3/2
#229/301




Kulrath Knight
(3){B/R}{B/R}
Creature - Elemental Knight [u] (?)

Flying
Wither
Creatures your opponents control that have counters on them can´t attack or block.

Illus. Daarken
3/3
#190/301




Loamdragger Giant
(4){R/G}{R/G}{R/G}
Creature - Giant Warrior [C]

Vanillaaaaa
7/6
#210/301




Manaforge Cinder
{B/R}
Creature - Elemental Shaman [C]

(1): Add (B) or (R) to your mana pool.
Play this ability no more than three times each turn.
1/1
#191/301




Manamorphose
(1){R/G}
Instant [C]

Add two mana in any combination of colors to your mana pool.
Draw a card.
#211/301




Medicine Runner
(1){U/W}
Creature - Elf Cleric [C]

When Medicine Runner comes into play, you may remove a counter from target permanent
2/1
#230/301




Memory Plunder
{U/B}{U/B}{U/B}{U/B}
Instant [R]

You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

Illus. Dan Scott
#169/301




Memory Sluice
{U/B}
Sorcery [C]

Target player puts the top four cards of their library into their graveyard.

"You need to get some sense into your head!"
#170/301




Mercy Killing
(2){G/W}
Instant [u] (?)

Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.

Illus. Dave Kendall
#231/301




Merrow Grimeblotter
(3){U/B}
Creature - Merfolk Wizard [u]

(1)[(U)/(B)],[Q]: Target creature gets -2/-0 until end of turn.

Illus. Cyril Van Der Haegen
2/2
#171/301




Mirrorweave
(2){W/U}{W/U}
Instant [R]

Each other creture becomes a copy of target nonlegendary creature until end of turn.

"Those are different are untrustworthy, unpredictable. Put your safety in the hand of your own kind."
- Bowen, Barrinton guardcaptain

Illus. Jim Pavelec
#143/301




Mistmeadow Witch
(1){W/U}
Creature - Kithkin Wizard [C]

(2)(W)(U): Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Illus. Greg Staples
#144/301




Morselhoarder
(4){R/G}{R/G}
Creature - Elemental [C]

Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
6/4
#212/301




Mudbrawler Raiders
(2){R/G}{R/G}
Creature - Goblin Warrior [C]

Mudbrawler Raiders can't be blocked by blue creatures.

To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.

Illus. Ron Spencer
3/3
#213/301




Murderous Redcap
(2){B/R}{B/R}
Creature - Goblin Assassin [u]

When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist

Illus. Dave Allsop
2/2
#192/301




Old Ghastbark
(3){G/W}{G/W}
Creature - Treefolk Warrior [C]

"You who inherit the heavy privilege to serve in freedom's name. You who must brace for battle surely to come."
3/6
#232/301




Oona's Gatewarden
{U/B}
Creature - Faerie Soldier [C]

Flying, defender
Wither
2/1
#173/301




Oona, Queen of the Fae
(3){U/B}{U/B}{U/B}
Legendary Creature - Faerie Wizard [R]

Flying
(X)[(U/B)]:Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Illus. Adam Rex
5/5
#172/301




Oracle of Nectars
(2){G/W}
Creature - Elf Cleric [R]

(X)(T): You gain X life.

Illus. Brandon Kitkouski
2/2
#233/301




Oversoul of Dusk
{G/W}{G/W}{G/W}{G/W}{G/W}
Creature - Spirit Avatar [R]

Protection from Blue, from Black, and from Red
5/5
#234/301




Plumeveil
{W/U}{W/U}{W/U}
Creature - elemental [u]

Flash
Flying, defender

"It was vast. A great sheet of soaring wings, and equally silent. It caught us unawares, and blocked our view of kithkin stronghold."
- Grensch, merrow cutthroat

Illus. Nils Hamm
4/4
#145/301




Poison the Well
(2){B/R}{B/R}
Sorcery [C]

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Illus. Zoltan Boros & Gabor Szikszai
#193/301




Puresight Merrow
{W/U}{W/U}
Creature - Merfolk Wizard [u]

[(W)/(U)],[Q]: Look at the top card of your library. You may remove that card from the game.

Illus. Carl Critchlow
2/2
#146/301




Raven's Run Dragoon
(2){G/W}{G/W}
Creature - Elf Knight [C]

Raven's Run Dragoon can't be blocked by black creatures.
3/3
#235/301




Reknit
(1){G/W}
Instant [u]

Regenerate target permanent.

Illus. Zoltan Boros & Gabor Szikszai
#236/301




Repel Intruders
(3){W/U}
Instant [C]

Put two 1/1 white Kithkin Soldier creature tokens into play if (W) was spent to play Repel Intruders.
Counter up to one target creature spell if (U) was spent to play Repel Intruders. (If (W)(U) is spent, do both)
#147/301




Rhys the Redeemed
{G/W}
Legendary Creature - Elf Warrior [R]

(2)[(G)/(W)],(T): Put a 1/1 green and white Elf Warrior creature token into play.
(4)[(G)/(W)][(G)/(W)],(T): For each creature token you control, put a token into play thats a copy of that creature.

Whole again in honor and horn.

Illus. Steve Prescott
1/1
#237/301




River's Grasp
(3){U/B}
Sorcery [u]

Return target creature to its owner's hand if (U) was spent to play River Grasp.
If (B) was spent to play River Grasp, target player reveals his or hand. You choose a nonland card from it. That player discards that card. (If (U) and (B) is spent, do both)

...Murdered
#174/301




Rosheen Meanderer
(3){R/G}
Legendary Creature - Giant Shaman [R]

(T):add (4) to your mana pool. Spend this mana only on costs that contain (X)

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

Illus. Aleksi Briclot
4/4
#214/301




Runes of the Deus
(4){R/G}
Enchantment - Aura [C]

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
#215/301




Safehold Duo
(3){G/W}
Creature - Elf Warrior Shaman [C]

Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.


2/4
#238/301




Safehold Elite
(1){G/W}
[C]

Persist
2/2
#239/301




Safewright Quest
{G/W}
Sorcery [C]

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Elves searched for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.

Illus. Dan Scott
#240/301




Scar
{B/R}
Instant [C]

Put a -1/-1 counter on target creature.
#194/301




Scarscale Ritual
(1){U/B}
Sorcery [C]

As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.

Illus. Richard Sardinha
#175/301




Scuzzback Marauders
(4){R/G}
Creature - Goblin Warrior [C]

Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Pete Venters
5/2
#216/301




Scuzzback Scrapper
{R/G}
Creature - Goblin Warrior [C]

Wither
1/1
#217/301




Seedcradle Witch
{G/W}
Creature - Elf Shaman [u]

(2)(W)(G): Target creature gets +3/+3 until end of turn. Untap that creature.

Illus. Steven Belledin
1/1
#241/301




Shield of the Oversoul
(2){G/W}
Enchantment - Aura [C]

Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and is indestructable.(Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put it into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Illus. Steven Belledin
#242/301




Silkbind Faerie
(2){W/U}
Creature - Faerie Rogue [C]

Flying
(1)[(W)/(U)], {Q}: Tap target creature. ({Q} is the untap symbol.)

The bigger they are, the more fun it is to watch them fall flat on their faces."

Illus. Matt Cavotta
1/3
#148/301




Somnomancer
(1){W/U}
Creature - Kithkin Wizard [C]

When Somnomancer comes into play, you may tap target creature.

"Are you tired? You look tired."

Illus. Lars Grant-West
2/1
#149/301




Sootstoke Kindler
(1){B/R}
Creature - Elemental Shaman [C]

Haste
(T): Target black or red creature gains haste until end of turn.

Illus. Mark Zug
1/1
#195/301




Sootwalkers
(2){B/R}{B/R}
Creature - Elemental Rogue [C]

Sootwalkers can't be blocked by white creatures.

Illus. Nils Haam
3/3
#196/301




Spiteflame Witch
(1){B/R}
Creature - Elemental Shaman [u]

(B)(R): Each player loses 1 life


Illus. William O'Connor
2/1
#197/301




Spiteful Visions
(2){B/R}{B/R}
Enchantment [R]

At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
#198/301




Steel of the Godhead
(2){W/U}
Enchantment - Aura [C]

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 is unblockable.
#150/301




Swans of Bryn Argoll
(2){W/U}{W/U}
Creature - Bird Spirit [R]

Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller then draws cards equal to the damage prevented this way.

Any being that harms them quickly learns its lesson.

Illus. Eric Fortune
4/3
#151/301




Sygg, River Cutthroat
{U/B}{U/B}
Legendary Creature - Merfolk Rogue [R]

At end of turn, if an opponent has lost 3 or more life this turn, you may draw a card.(Damage causes loss of life.)

Illus. Jeremy Enecio
1/3
#176/301




Tattermunge Duo
(2){R/G}
Creature - Goblin Warrior Shaman [C]

Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.

Illus. Jesper Ejsing
2/3
#218/301




Tattermunge Maniac
{G/R}
Creature - Goblin Warrior [u]

Tattermunge Maniac attacks each turn if able.

It shows up at one meal wearing the carcass of the last

Illus. Matt Cavotta
2/1
#219/301




Tattermunge Witch
(1){R/G}
Creature - Goblin Shaman [u]

(R)(G): Each blocked creature gets +1/+0 and gains trample until end of turn.

The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.

Illus. Warren Mahy
2/1
#220/301




Thistledown Duo
(2){W/U}
Creature - Kithkin Soldier Wizard [C]

Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
2/2
#152/301




Thistledown Liege
(1){W/U}{W/U}{W/U}
Creature - Kithkin Knight [R]

Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

Illus. Adam Rex
1/3
#153/301




Thoughtweft Gambit
(4){W/U}{W/U}
Instant [u]

Tap all creatures your opponents control and untap all creatures you control.
#154/301




Torpor Dust
(2){U/B}
Enchantment - Aura [C]

Flash
Enchant creature
Enchanted creature gets -3/-0.
#177/301




Torrent of Souls
(4){B/R}
Sorcery [u]

Return up to one target creature card from your graveyard to play if (B) was spent to play Torrent of Souls.
Creatures target player controls get +2/+0 and gain haste until end of turn if (R) was spend to play Torrent of Souls. (Do both if (B)(R) was spent)
#199/301




Traitor's Roar
(4){B/R}
Sorcery [C]

Tap target untapped creature. That creature deals damage equal to its power to its controller.
Conspire(As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Illus. Jim Pavelec
#200/301




Turn to Mist
(1){W/U}
Instant [C]

Remove target creature from the game. Return it to play under its owner's control at end of turn.
#155/301




Tyrannize
(3){B/R}{B/R}
Sorcery [R]

Target player discards his or her hand unless that player pays 7 life.

Illus. Mark Tedin
#201/301




Valleymaker
(5){R/G}
Creature - Giant Shaman [R]

(T), Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
(T) Sacrifice a Forest: Add (G)(G)(G) to target player's mana pool.

Illus. Nils Haam
5/5
#221/301




Vexing Shusher
{R/G}{R/G}
Creature - Goblin Shaman [R]

Vexing Shusher can't be countered by spells or abilities.
[(R)/(G)]: Target spell can't be countered by spells or abilities.
2/2
#222/301




Wanderbrine Rootcutters
(2){U/B}{U/B}
Creature - Merfolk Rogue [C]

Wanderbrine Rootcutters can't be blocked by green creatures.

Illus. Chippy
3/3
#178/301




Wasp Lancer
{U/B}{U/B}{U/B}
Creature - Faerie Soldier [u]

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

Illus. Warren Mahy
3/2
#179/301




Wheel of Sun and Moon
{G/W}{G/W}
Enchantment - Aura [R]

Enchant player
If a card would be put into enchanted player's graveyard from anywhere, reveal that card and put it on the bottom of that player's library instead.

Illus. Zoltan Boros & Gabor
#243/301




Wilt-Leaf Cavaliers
{G/W}{G/W}{G/W}
Creature - Elf Knight [u]

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

Illus. Steve Prescott
3/4
#244/301




Wilt-Leaf Liege
(1){G/W}{G/W}{G/W}
Creature - Elf Knight [R]

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Illus. Jason Chan
4/4
#245/301




Worldpurge
(4){W/U}{W/U}{W/U}{W/U}
Sorcery [R]

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty each player's mana pool.
#156/301




Wort, the Raidmother
(4){R/G}{R/G}
Legendary Creature - Goblin Shaman [R]

When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Illus. Dave Allsop
3/3
#223/301




Zealous Guardian
{W/U}
Creature - Kithkin Soldier [C]

Flash

Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.

Illus. Steven Belledin
1/1
#157/301
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Old 28-04-2008, 22:16
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VERDE (27)


Crabapple Cohort
(4)G
Creature - Treefolk Warrior [C]

Crabapple Cohort gets +1/+1 as long as you control another green creature.
4/4
#109/301




Devoted Druid
(1)G
Creature - Elf Druid [C]

(T): Add(G)to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2
#110/301




Dramatic Entrance
(3)GG
Instant [R]

You may put a green creature card from your hand into play.

Some things aren't worth waiting for.

Illus. Mike Dringenberg
#111/301




Drove of Elves
(3)G
Creature - Elf [u]

Drove of Elves' power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.

Illus. Larry Mcdougal
*/*
#112/301




Farhaven Elf
(2)G
Creature - Elf Druid [C]

When Farhaven Elf comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
1/1
#113/301




Flourishing Defenses
(4)G
Enchantment [C]

Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
#114/301




Foxfire Oak
(5)G
Creature - Treefolk Shaman [C]

[(R)/(G)][(R)/(G)][(R)/(G)]:Foxfire Oak gets +3/+0 until end of turn.
3/6
#115/301




Gleeful Sabotage
(1)G
Sorcery [C]

Destroy target artifact or enchantment.
Conspire
#116/301




Gloomwidow
(2)G
Creature - Spider [C]

Reach
Gloomwidow can block only creatures with flying.
3/3
#117/301




Gloomwidow's Feast
(3)G
Instant [C]

Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.

Each night, gloomwidows cull fresh prey for their ravenous hatchlings.

Illus. Thomas M. Baxa
#118/301




Howl of the Night Pack
(6)G
Sorcery [u]

Put a 2/2 green Wolf creature token into play for each forest you control.
#119/301




Hungry Spriggan
(2)G
Creature - Goblin Warrior [C]

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.

Illus. Drew Tucker
1/1
#120/301




Juvenile Gloomwidow
GG
Creature - Spider [C]

Reach
Wither

Illus. Thomas M. Baxa
1/3
#121/301




Mana Reflection
(4)GG
Enchantment [R]

If you tap a permanent for mana, it produces twice as much of that mana instead.

#122/301




Mossbridge Troll
(5)GG
Creature - Troll [R]

If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Illus. Jeremy Jarvis
5/5
#123/301




Nurturer Initiate
G
Creature - Elf Shaman [C]

Whenever a player plays a green spell, you may pay (1). If you do, target creature gets +1/+1 until end of turn.

Illus. Jim Pavelec
1/1
#124/301




Presence of Gond
(2)G
Enchantment - Aura [C]

Enchant creature
Enchanted creature has "(T): Put a 1/1 green Elf Warrior creature token into play."
#125/301




Prismatic Omen
(1)G
Enchantment [R]

Lands you control are every basic land type in addition to their other type.
#126/301




Raking Canopy
(1)GG
Enchantment [u]

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

"Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark

Illus. Heather Hudson
#127/301




Roughshod Mentor
(5)G
Creature - Giant Warrior [u]

Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

Illus. Steven Belledin
5/4
#128/301




Spawnwrithe
(2)G
Creature - Elemental [R]

Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

Illus. Daarken
2/2
#129/301




Toil to Renown
(1)G
Sorcery [C]

You gain 1 life for each artifact, creature, and land you control that's tapped.

Illus. Larry Mcdougal
#130/301




Tower Above
{(2)/G}{(2)/G}{(2)/G}
Sorcery [u]

([(2)/(G)] can be paid with any two mana or with . This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Illus. Thomas Denmark
#131/301




Viridescent Wisps
G
Instant [C]

Target creature becomes green and gets +1/+0 until end of turn.
Draw a card
#132/301




Wildslayer Elves
(3)G
Creature - Elf Warrior [C]

Wither

Illus. Dave Kendall
3/3
#133/301




Witherscale Wurm
(4)GG
Creature - Wurm [R]

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
9/9
#134/301




Woodfall Primus
(5)GGG
Creature - Treefolk Shaman [R]

Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist(When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it)

Illus. Adam Rex
6/6
#135/301





ARTIFACTS (25)


Blazethorn Scarecrow
(5)
Artifact Creature - Scarecrow [C]

Blazethorn Scarecrow has haste as long as you control a red creature and has wither as long as you control a green creature.
3/3
#246/301




Blight Sickle
(2)
Artifact - Equipment [C]

Equipped creature gets +1/+0 and gains wither.
Equip (2)
#247/301




Cauldron of Souls
(5)
Artifact [R]

(T): Choose any number of target creatures. Those creatures gain persist until end of turn.

Illus. Ron Brown
#248/301




Chainbreaker
(2)
Artifact Creature - Scarecrow [C]

Chainbreaker comes into play with two -1/-1 counters on it.
(3),(T): Remove a -1/-1 counter from target creature.
3/3
#249/301




Elsewhere Flask
(2)
Artifact [C]

When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Lands you control gain this type until end of turn.
#250/301




Gnarled Effigy
(4)
Artifact [u]

(4),(T): Put a -1/-1 counter on target creature.
#251/301




Grim Poppet
(7)
Artifact Creature - Scarecrow [R]

Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Beware a scarecrow bearing gifts - especially sloshing vessels of acid.

Illus. Kev Walker
4/4
#252/301




Heap Doll
(1)
Artifact Creature - Scarecrow [u]

Sacrifice Heap Doll: Remove target card in a graveyard from the game.

"I know one night it won't come back. Then I'll know it's truly done its job." - Breanna, cobblesmith

Illus. John Avon
1/1
#253/301




Illuminated Folio
(5)
Artifact [u]

(1),(T),Reveal two cards from your hand that share a color: Draw a card.
#254/301




Lockjaw Snapper
(4)
Artifact Creature - Scarecrow [u]

Wither
When Lockjaw Snapper is put into a graveyard from play, put a-1/-1 on each creature with a -1/-1 counter on it.

Illus. Daren Bader
2/2
#255/301




Lurebound Scarecrow
(3)
Artifact Creature - Scarecrow [u]

As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Illus. Nils Haam
4/4
#256/301




Painter's Servant
(2)
Artifact Creature - Scarecrow [R]

When Painter's Servant comes into play, choose a color. Each other nonland permanent is the chosen color in addition to its other colors.
1/2
#257/301




Pili-Pala
(2)
Artifact Creature - Scarecrow [C]

Flying
(2)[Q]:Add 1 mana of any color to your mana pool. ([Q] is the Untap symbol)

Illus. Ron Spencer
1/1
#258/301




Rattleblaze Scarecrow
(6)
Artifact Creature - Scarecrow [C]

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

Illus. Trevor Hairsine
5/3
#259/301




Reaper King
{(2)/W}{(2)/G}{(2)/U}{(2)/R}{(2)/B}
Legendary Artifact Creature - Scarecrow [R]

([(2)/(W)] can be paid with any two mana or with (W). This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.

It's harvest time.

Illus. Jim Murray
6/6
#260/301




Revelsong Horn
(2)
Artifact [u]

(1)(T)Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.

Illus. Franz Vohwinkel
#261/301




Scrapbasket
(4)
Artifact Creature - Scarecrow [C]

(1): Scrapbasket becomes all colors until end of turn.

Illus. Heather Hudson
3/2
#262/301




Scuttlemutt
(3)
Artifact Creature - Scarecrow [C]

(T): Add one mana of any color to your mana pool.
(T): Target creature becomes the color or the colors of your choice until end of turn.

Illus. Jeremy Jarvis
2/2
#263/301




Tatterkite
(3)
Artifact Creature - Scarecrow [u]

Flying
Counters can't be put on Tatterkite.

Illus. Ron Brown
2/1
#264/301




Thornwatch Scarecrow
(6)
Artifact Creature - Scarecrow [C]

Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
#265/301




Trip Noose
(2)
Artifact [u]

(2),(T): Tap target creature.
#266/301




Umbral Mantle
(3)
Artifact - Equipment [u]

Equipped creature has: "(3)[Q]:This creature gets +2/+2 until end of turn."
Equip (0)

Illus. Richard Sardinha
#267/301




Watchwing Scarecrow
(4)
Artifact Creature - Scarecrow [C]

Watchwing Scarecrow has flying as long as you control a blue creature and has vigilance as long as you control a white creature.
2/4
#268/301




Wicker Warcrawler
(5)
Artifact Creature - Scarecrow [u]

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
6/6
#269/301




Wingrattle Scarecrow
(3)
Artifact Creature - Scarecrow [C]

Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)

Illus. Trevor Hairsine
2/2
#270/301





LANDE (31)


Fire-Lit Thicket
LAND
Land [R]

(T): add (1) to your mana pool.
[(R)/(G)],(T): Add (R)(R),(R)(G), or (G)(G) to your mana pool.
#271/301




Forest (1)
LAND
Basic Land - Forest [C]

#300/301




Forest (2)
LAND
Basic Land - Forest [C]

#299/301




Forest (3)
LAND
Basic Land - Forest [C]

#298/301




Forest (4)
LAND
Basic Land - Forest [C]

#301/301




Graven Cairns
LAND
Land [R]

(T): Add (1)to your mana pool.
{BR},(T): Add (B)(B),(B)(R),or(R)(R) to your mana pool.
#272/301




Island (1)
LAND
Basic Land - Island [C]

#289/301




Island (2)
LAND
Basic Land - Island [C]

#286/301




Island (3)
LAND
Basic Land - Island [C]

#288/301




Island (4)
LAND
Basic Land - Island [C]

#287/301




Leechridden Swamp
LAND
Land - Swamp [u]

((T): Add (B) to your mana pool.)
Leechridden Swamp comes into play tapped.
(B),(T) : Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

Illus. Lars Grant-West
#273/301




Madblind Mountain
LAND
Land - Mountain [u]

((T): Add (R) to your mana pool)
Madblind Mountain comes into play tapped.
(R),(T) : Shuffle your library. Play this ability only if you control two or more red permanents.

Illus. Fred Fields
#274/301




Mistveil Plains
LAND
Land - Plains [u]

((T): Add (W) to your mana pool.)
Misted Plains comes into play tapped.
(W),(T) : Put target card from your graveyard on the bottom of your library. Only play this ability if you control two or more white permanents.

Illus. Rob Alexander
#275/301




Moonring Island
LAND
Land - Island [u]

((T): Add (U) to your mana pool)
Moonring Island comes into play tapped.
(U),(T) : Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.

Illus. Brandon Kitkouski
#276/301




Mountain (1)
LAND
Basic Land - Mountain [C]

#295/301




Mountain (2)
LAND
Basic Land - Mountain [C]

#294/301




Mountain (3)
LAND
Basic Land - Mountain [C]

#296/301




Mountain (4)
LAND
Basic Land - Mountain [C]

#297/301




Mystic Gate
LAND
Land [R]

(T): Add (1) to your mana pool.
[(W)/(U)], (T): add (W)(W),(W)(U), or (U)(U) to your mana pool.
#277/301




Plains (1)
LAND
Basic Land - Plains [C]

#285/301




Plains (2)
LAND
Basic Land - Plains [C]

#282/301




Plains (3)
LAND
Basic Land - Plains [C]

#283/301




Plains (4)
LAND
Basic Land - Plains [C]

#284/301




Reflecting Pool
LAND
Land [R]

(T): Add to your mana pool one mana of any type that a land you control could produce.
#278/301




Sapseep Forest
LAND
Land - Forest [u] (?)

((T): Add (G) to your mana pool.)
Sapseep Forest comes into play tapped.
(G),(T): You gain 1 life. Play this ability only if you control two or more green permanents.

Illus. Aleksi Briclot
#279/301




Sunken Ruins
LAND
Land [R]

(T): Add (1) to your mana pool.
:BU:, (T):Add (U)(U),(U)(B),or(B)(B)to your mana pool.

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

Illus. Warren Mahy
#280/301




Swamp (1)
LAND
Basic Land - Swamp [C]

#293/301




Swamp (2)
LAND
Basic Land - Swamp [C]

#291/301




Swamp (3)
LAND
Basic Land - Swamp [C]

#290/301




Swamp (4)
LAND
Basic Land - Swamp [C]

#292/301




Wooded Bastion
LAND
Land [R]

(T): Add (1) to your mana pool.
[(G)/(W)],(T): Add (W)(W),(W)(G), or (G)(G) to your mana pool.
#281/301
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  #5 (permalink)  
Old 28-04-2008, 22:24
gaara's Avatar
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Ecco lo spoiler delle 301 carte che compongono Landa Tenebrosa, in vendita dal 2 Maggio

In Shadowmoor pare essere di fronte ad una espansione con tante carte utili e giocabili, in particolare per il T2 Standard, ma nulla di veramente esagerato; magari invece succederà il contrario e tra un paio di mesi ci troveremo a parlare di una carta o di qualche combo che spaccherà il formato proprio grazie a qualche nuova c