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Carte e Ruling Questa θ una discussione riguardante Cyberdark Impact - Rulings per il Preview all'interno di Yu Gi Oh:
Come di consueto, la UDE ha inviato una mail ai judge contenente i rulings di alcune carte della Cyberdark Impact, ...

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Old 04-11-2006, 13:34
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Cyberdark Impact - Rulings per il Preview

Come di consueto, la UDE ha inviato una mail ai judge contenente i rulings di alcune carte della Cyberdark Impact, dato che questo weekend si svolgono i primi Sneak Preview di tale espansione...

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CDIP-EN001 - Cyberdark Horn [Super Rare]
Effect Monster (Machine / DARK / 4 Stars / ATK 800 / DEF 800)

CDIP-EN002 - Cyberdark Edge [Super Rare]
Effect Monster (Machine / DARK / 4 Stars / ATK 800 / DEF 800)

CDIP-EN003 - Cyberdark Keel [Super Rare]
Effect Monster (Machine / DARK / 4 Stars / ATK 800 / DEF 800)

All 3 of these monsters include this effect: [When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. If this card would be destroyed by battle, the equipped monster is destroyed instead.]

• The last effect of this card ("the equipped monster is destroyed instead") happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.


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CDIP-EN005 - Cyber Esper [Super Rare]
Effect Monster (Machine / FIRE / 4 Stars / ATK 1200 / DEF 1800)

While this card is in face-up Attack Position, you can look at every card your opponent draws.

• You can use this effect during the Damage Step.


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CDIP-EN006 - Allure Queen LV3 [Common]
Effect Monster (Spellcaster / DARK / 3 Stars / ATK 500 / DEF 500)

Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.


• You can equip a monster to "Allure Queen LV3" that is having its Level reduced to 3 or lower by an effect, like "Demotion".


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CDIP-EN007 - Allure Queen LV5 [Rare]
Effect Monster (Spellcaster / DARK / 5 Stars / ATK 1000 / DEF 1000)

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.


• If "Allure Queen LV5" is flipped face-down after being Special Summoned by the effect of "Allure Queen LV3", it is no longer treated as having been Special Summoned by "Allure Queen LV3". So you can no longer use its first effect to equip it with a monster. (However, it is still considered to have been Special Summoned for effects like "Special Hurricane".)

• If "Allure Queen LV5" is Special Summoned by the effect of "Allure Queen LV3", and is then temporarily removed from play with "Dimensionhole" or "Interdimensional Matter Transporter", after it returns to the field it can still use its first effect. The fact that it was Special Summoned by "Allure Queen LV3" is not reset.

• If "Allure Queen LV5" is Special Summoned by the effect of "Allure Queen LV3", and is then permanently removed from play with "D.D. Warrior", if it is later Special Summoned by an effect like "Return from the Different Dimension", it is no longer treated as being Special Summoned by "Allure Queen LV3". So it cannot use its first effect anymore.


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CDIP-EN010 - Dark Lucius LV6 [Rare]
Effect Monster (Fiend / EARTH / 6 Stars / ATK 1700 / DEF 600)

If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.


• If "Dark Lucius LV6" destroys a monster with an Ignition Effect, like "Exiled Force", or a monster with a Trigger Effect that wouldn't activate, like "Mysterious Puppeteer", then "Dark Lucius LV6" did not negate their effects. So you cannot Special Summon "Dark Lucius LV8".

• If "Dark Lucius LV6" destroys "Sangan" while "Macro Cosmos" or "Grave Protector" is active, the effect of "Sangan" cannot activate, so it is not negated. So you cannot Special Summon "Dark Lucius LV8".

• If "Dark Lucius LV6" negates an opponent's monster effect, but is then flipped face-down, you cannot Special Summon "Dark Lucius LV8". However, if "Dark Lucius LV6" negates a monster effect, and is then temporarily removed from play with "Interdimensional Matter Transporter", when it returns to play you can Special Summon "Dark Lucius LV8".


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CDIP-EN011 - Dark Lucius LV8 [Ultra Rare]
Effect Monster (Fiend / EARTH / 8 Stars / ATK 2800 / DEF 900)

If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.


• Dark Lucius LV8" must be on the field in order to negate a monster's effect and remove it from play. If "Dark Lucius LV8" is returned to the hand because of "Begone, Knave!" it does not negate effects or remove monsters from play.

• If "Dark Lucius LV8" destroys "D.D. Scout Plane", it will still be Special Summoned because you cannot negate the effect of a monster that is activated while removed from play.


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CDIP-EN016 - Blast Asmodian [Common]
Effect Monster (Fiend / FIRE / 3 Stars / ATK 1000 / DEF 300)

If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.


• If you activate "Call of the Haunted" targeting "Blast Asmodian", then another card is chained to "Call of the Haunted", the effect of "Blast Asmodian" does not activate and inflict damage after the chain resolves.

• Only Spell and Trap Card activations will activate the effect of "Blast Asmodian". Effects that may activate from previously-activated Spell and Trap Cards are not taken into account.


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CDIP-EN017 - Vanity's Fiend [Rare]
Effect Monster (Fiend / DARK / 6 Stars / ATK 2400 / DEF 1200)

This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.


• Cards like "Scapegoat" and "Premature Burial" cannot be activated while "Vanity's Fiend" is on the field.

• Effects like "Cobra Jar" will still activate and start a chain, but you cannot Special Summon any monster from the effect.


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CDIP-EN018 - Barrier Statue of the Abyss [Common]
Effect Monster (Fiend / DARK / 4 Stars / ATK 1000 / DEF 1000)

CDIP-EN019 - Barrier Statue of the Torrent [Common]
Effect Monster (Aqua / WATER / 4 Stars / ATK 1000 / DEF 1000)

CDIP-EN020 - Barrier Statue of the Inferno [Common]
Effect Monster (Pyro / FIRE / 4 Stars / ATK 1000 / DEF 1000)

CDIP-EN021 - Barrier Statue of the Stormwinds [Common]
Effect Monster (Winged Beast / WIND / 4 Stars / ATK 1000 / DEF 1000)

CDIP-EN022 - Barrier Statue of the Drought [Common]
Effect Monster (Rock / EARTH / 4 Stars / ATK 1000 / DEF 1000)

CDIP-EN023 - Barrier Statue of the Heavens [Common]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1000 / DEF 1000)

All Barrier Statues have this text: [No monsters can be Special Summoned, except for <Attribute> monsters.] Each lists 1 Attribute.


• Barrier Statues will even prevent monsters from being Special Summoned face-down if they have the "barred" Attribute (an Attribute that the Barrier Statue is preventing from being Special Summoned).

• Effects like "Giant Rat" and "Mystic Tomato" cannot be used while a Barrier Statue is in play if they would Special Summon a monster with a barred Attribute.

• You can activate "Reasoning" while a Barrier Statue is in play. But you cannot Special Summon the barred monster Attribute. If you pick up a monster with that Attribute, it cannot be Special Summoned and is sent to the Graveyard. (And the effect of "Reasoning" ends.)

• You cannot activate "The Shallow Grave" while a Barrier Statue is in play if the only monsters in the opponent's Graveyard are barred monsters.

• You cannot activate "Future Fusion" or the effect of "Cyber-Stein" while a Barrier Statue is in play if the only Fusion Monsters in your Fusion Deck have barred Attributes.

• Effects that Special Summon, like "Jam Breeding Machine", will activate while a Barrier Statue is in play, but if they would Special Summon a monster with a barred Attribute, no monster will be Special Summoned.

• You cannot activate "Magical Hats" while a Barrier Statue is in play.

• You cannot activate "Overload Fusion" while a Barrier Statue is in play (unless it is "Barrier Statue of the Abyss").

• Note that effects like "DNA Transplant" change monster Attributes only after they are on the field. So it has no impact on what monsters can be Special Summoned while a Barrier Statue is in play.


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CDIP-EN024 - Vanity’s Ruler [Rare]
Effect Monster (Fairy / LIGHT / 8 Stars / ATK 2500 / DEF 1600)

This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.


• Effects that would make both players Special Summon, like "The Shallow Grave", cannot be activated while "Vanity's Ruler" is in play. Effects that must activate, like "Spear Cretin", will still activate, but the effect disappears.


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CDIP-EN025 - Iris, the Earth Mother [Rare]
Effect Monster (Fairy / LIGHT / 6 Stars / ATK 2400 / DEF 1200)

After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.


• The effect of "Iris, the Earth Mother" is a Trigger Effect. So it will start a new chain itself.

• Iris, the Earth Mother" must have been on the field before the chain began and must have been on the field throughout the entire chain in order for its effect to activate.

• The effect of "Iris, the Earth Mother" will still activate even if some steps of the chain have their activation negated. (Or even if "Vanity's Call" negates all Links in the chain.)


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CDIP-EN026 - Lightning Punisher [Rare]
Effect Monster (Thunder / DARK / 7 Stars / ATK 2600 / DEF 1600)

After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.


Same rulings as "Iris, the Earth Mother". Also:

• The effect of "Lightning Punisher" targets.


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CDIP-EN028 - Combo Fighter [Common]
Effect Monster (Warrior / WIND / 4 Stars / ATK 1600 / DEF 800)

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.


• This monster must be face-up on the field when the chain occurs in order to be able to attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)

• If a chain occurred, then "Skill Drain" was activated, but then "Skill Drain" was destroyed, this monster can attack twice. (This monster's perception that a chain occurred is not reset.)


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CDIP-EN029 - Combo Master [Rare]
Effect Monster (Warrior / WIND / 5 Stars / ATK 2200 / DEF 1500)

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.


Same rulings as "Combo Fighter".

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CDIP-EN030 - Man Beast of Ares [Common]
Effect Monster (Beast-Warrior / EARTH / 3 Stars / ATK 500 / DEF 500)

After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.


• If "Man Beast of Ares" gains ATK, but then "Skill Drain" is activated, the ATK increase is wiped out. Even if "Skill Drain" is later destroyed, the ATK increase is not restored. (Although new ATK can be gained.)


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CDIP-EN031 - Rampaging Rhynos [Rare]
Effect Monster (Beast-Warrior / EARTH / 3 Stars / ATK 1500 / DEF 1500)

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.


• "Rampaging Rhynos" cannot move into a Monster Card Zone targeted by "Ground Collapse".

• If you activate the effect of a face-up "Rampaging Rhynos", and "Book of Moon" is chained to this effect, the face-down "Rampaging Rhynos" will still move.


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CDIP-EN034 - Alien Mars [Common]
Effect Monster (Reptile / FIRE / 3 Stars / ATK 1000 / DEF 1000)

The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".


• "Alien Mars" will not negate the effect of "Mystic Tomato" that was destroyed by battle but had an A-Counter, since "Mystic Tomato" does not have an A-Counter in the Graveyard, where its effect activates.


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CDIP-EN037 - Corruption Cell "A" [Common]
Normal Spell

Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.


• If an effect is chained to this card that shifts the target monster from your opponent's side of the field to your side of the field, the targeting specifications are no longer met, so the effect will disappear.


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CDIP-EN039 - Ritual Foregone [Common]
Normal Spell

Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.


• If the Ritual Monster Special Summoned by "Ritual Foregone" is flipped face-down or is removed from play (even temporarily), the effects of "Ritual Foregone" are not applied. So the monster can attack this turn, and is not destroyed at the end of this turn.

• Even if "Non-Spellcasting Area" is active, a Ritual Monster that is not an Effect Monster (such as "Hungry Burger") will still be affected by the restrictions on "Ritual Foregone". So it still cannot attack and it is still destroyed at the end of this turn.

• Even though only 1 copy of this card can be activated each turn, you can chain "Serial Spell" to it to duplicate the effect.

• If "Destiny Hero - Diamond Dude" uses its effect and reveals "Ritual Foregone", you can still activate another "Ritual Foregone" that same turn.


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CDIP-EN040 - Instant Fusion [Common]
Normal Spell

Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.


• Because the Summon from "Instant Fusion" is a Fusion Summon, Fusion Monsters with the text "A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters." cannot be Special Summoned with "Instant Fusion".

• Since the Special Summon from "Instant Fusion" is treated as a Fusion Summon, you can use "Premature Burial" etc. on the Fusion Monster if it is destroyed.

• Even if "Non-Spellcasting Area" is active, a Fusion Monster that is not an Effect Monster (such as "Flame Swordsman") will still be affected by the restrictions on "Instant Fusion". So it still cannot attack and it is still destroyed at the end of this turn.

• Even though only 1 copy of this card can be activated each turn, you can chain "Serial Spell" to it to duplicate the effect.

• If "Destiny Hero - Diamond Dude" uses its effect and reveals "Instant Fusion", you can still activate another "Instant Fusion" that same turn.


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CDIP-EN042 - Linear Accelerator Cannon [Common]
Normal Spell

Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.


• You can Tribute a Trap Monster like "Embodiment of Apophis" for this effect, but no damage will be inflicted.


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CDIP-EN043 - Chain Strike [Common]
Quick-Play Spell

Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


• You can activate a second "Chain Strike" if 1 "Chain Strike" is already on that chain. However, no further "Chain Strikes" can be activated in that same chain after that.


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CDIP-EN046 - Level Down!? [Common]
Quick-Play Spell

Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).


• You can use "Level Down!?" on a "Neo-Spacian Dark Panther" that is copying an LV monster. But since it is no longer copying the LV monster after it has been returned to the Deck, no monster will be Special Summoned.


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CDIP-EN048 - Senet Switch [Common]
Continuous Spell

Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.


• If "Ojama Trio" is chained to the effect of "Senet Switch" so that the designated Monster Card Zone is now occupied, the effect of "Senet Switch" is not applied and the monster does not move.


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CDIP-EN049 - Blasting Fuse [Rare]
Normal Trap

Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.


• If "Heavy Mech Support Platform" and the monster it is equipped to are in the same column that "Blasting Fuse" is destroying, "Heavy Mech Support Platform" is destroyed but the monster it was equipped to remains on the field.

• The effect of "Blasting Fuse" also destroys itself.

• Even if an effect is chained to "Blasting Fuse" that removes 1 of the cards in that column, the effect is still applied and all remaining cards in the column are destroyed.


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CDIP-EN052 - Dimensional Inversion [Rare]
Normal Trap

Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.


• If multiple monsters you control are being removed from play simultaneously, you can still activate "Dimensional Inversion". Select 1 of those monsters to be Special Summoned.

• If your opponent controls "Macro Cosmos", "Banisher of the Light", etc., and an effect is activated by either player that sends a monster to the Graveyard, you can activate "Dimensional Inversion". This is because your monster is being removed from play (instead of being sent to the Graveyard) by the effect of your opponent's card.

• If both players control "Macro Cosmos", etc., and a monster is sent to the Graveyard, assume that the turn player's effect is the one that removes it from play. So in this case, the opponent can activate "Dimensional Inversion" but the turn player cannot.

• You cannot activate "Dimensional Inversion" when a Trap Monster like "Embodiment of Apophis" is removed from play.

• You can activate "Dimensional Inversion" even when a monster is removed from play temporarily. For example, if your monster is controlled by your opponent, and your opponent uses "Interdimensional Matter Transporter" on it, you can activate "Dimensional Inversion".

• If a card is removed from play with "Lightforce Sword" or "Different Dimension Capsule", you cannot activate "Dimensional Inversion" because you cannot verify the card is a monster.


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CDIP-EN056 - Trojan Blast [Super Rare]
Normal Trap

Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.


• You can activate "Trojan Blast" when a face-down monster shifts, such as with "Creature Swap". But no damage will be inflicted because it was face-down.

• You cannot activate "Trojan Blast" when a monster shifts control to become an Equip Card. So you cannot activate "Trojan Blast" when "Relinquished" or "Allure Queen" equips itself with your monster.

• "Trojan Blast" is not a targeting effect. Select the monster when "Trojan Blast" resolves.


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CDIP-EN058 - Cyber Shadow Gardna [Super Rare]
Continuous Trap

Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.


• A Field Spell Card or similar effect will adjust the ATK/DEF of "Cyber-Shadow Gardna" accordingly after it copies the ATK & DEF of another monster.

• You cannot chain to the effect of "Cyber-Shadow Gardna" that copies another monster's ATK & DEF.

• "Light of Intervention" only stops you from Setting monsters. Since the final effect of "Cyber-Shadow Gardna" Sets it as a Trap Card, this effect will still happen even if "Light of Intervention" is active.

• If you use "Limiter Removal" on your "Cyber-Shadow Gardna", both effects (destroy it because of "Limiter Removal", and change it back into a Trap Card by its own effect) happen during the End Phase in the order of the controller's preference.


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CDIP-EN059 - Vanity’s Call [Common]
Counter Trap

Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.


• Unless the activation of a card can be negated, the effect will not be negated either. So an effect like "Stumbling" on a chain will not be negated nor destroyed by "Vanity's Call".


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CDIP-EN060 - Black Horn of Heaven [Rare]
Counter Trap

Negate the Special Summon of 1 of your opponent's monsters, and destroy it.


• Like "Horn of Heaven", this card cannot be used against "Premature Burial", etc. It can be used against inherent Special Summon effects like "Cyber Dragon" or "Dark Necrofear".

• You cannot activate "Black Horn of Heaven" when you Special Summon "Lava Golem" onto your opponent's side of the field.
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