VERDE (27)
Crabapple Cohort
(4)G
Creature - Treefolk Warrior [C]
Crabapple Cohort gets +1/+1 as long as you control another green creature.
4/4
#109/301
Devoted Druid
(1)G
Creature - Elf Druid [C]
(T): Add(G)to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2
#110/301
Dramatic Entrance
(3)GG
Instant [R]
You may put a green creature card from your hand into play.
Some things aren't worth waiting for.
Illus. Mike Dringenberg
#111/301
Drove of Elves
(3)G
Creature - Elf [u]
Drove of Elves' power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
Illus. Larry Mcdougal
*/*
#112/301
Farhaven Elf
(2)G
Creature - Elf Druid [C]
When Farhaven Elf comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
1/1
#113/301
Flourishing Defenses
(4)G
Enchantment [C]
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
#114/301
Foxfire Oak
(5)G
Creature - Treefolk Shaman [C]
[(R)/(G)][(R)/(G)][(R)/(G)]:Foxfire Oak gets +3/+0 until end of turn.
3/6
#115/301
Gleeful Sabotage
(1)G
Sorcery [C]
Destroy target artifact or enchantment.
Conspire
#116/301
Gloomwidow
(2)G
Creature - Spider [C]
Reach
Gloomwidow can block only creatures with flying.
3/3
#117/301
Gloomwidow's Feast
(3)G
Instant [C]
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Illus. Thomas M. Baxa
#118/301
Howl of the Night Pack
(6)G
Sorcery [u]
Put a 2/2 green Wolf creature token into play for each forest you control.
#119/301
Hungry Spriggan
(2)G
Creature - Goblin Warrior [C]
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
Illus. Drew Tucker
1/1
#120/301
Juvenile Gloomwidow
GG
Creature - Spider [C]
Reach
Wither
Illus. Thomas M. Baxa
1/3
#121/301
Mana Reflection
(4)GG
Enchantment [R]
If you tap a permanent for mana, it produces twice as much of that mana instead.
#122/301
Mossbridge Troll
(5)GG
Creature - Troll [R]
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Illus. Jeremy Jarvis
5/5
#123/301
Nurturer Initiate
G
Creature - Elf Shaman [C]
Whenever a player plays a green spell, you may pay (1). If you do, target creature gets +1/+1 until end of turn.
Illus. Jim Pavelec
1/1
#124/301
Presence of Gond
(2)G
Enchantment - Aura [C]
Enchant creature
Enchanted creature has "(T): Put a 1/1 green Elf Warrior creature token into play."
#125/301
Prismatic Omen
(1)G
Enchantment [R]
Lands you control are every basic land type in addition to their other type.
#126/301
Raking Canopy
(1)GG
Enchantment [u]
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
"Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark
Illus. Heather Hudson
#127/301
Roughshod Mentor
(5)G
Creature - Giant Warrior [u]
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
Illus. Steven Belledin
5/4
#128/301
Spawnwrithe
(2)G
Creature - Elemental [R]
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
Illus. Daarken
2/2
#129/301
Toil to Renown
(1)G
Sorcery [C]
You gain 1 life for each artifact, creature, and land you control that's tapped.
Illus. Larry Mcdougal
#130/301
Tower Above
{(2)/G}{(2)/G}{(2)/G}
Sorcery [u]
([(2)/(G)] can be paid with any two mana or with . This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Illus. Thomas Denmark
#131/301
Viridescent Wisps
G
Instant [C]
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card
#132/301
Wildslayer Elves
(3)G
Creature - Elf Warrior [C]
Wither
Illus. Dave Kendall
3/3
#133/301
Witherscale Wurm
(4)GG
Creature - Wurm [R]
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
9/9
#134/301
Woodfall Primus
(5)GGG
Creature - Treefolk Shaman [R]
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist(When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it)
Illus. Adam Rex
6/6
#135/301
ARTIFACTS (25)
Blazethorn Scarecrow
(5)
Artifact Creature - Scarecrow [C]
Blazethorn Scarecrow has haste as long as you control a red creature and has wither as long as you control a green creature.
3/3
#246/301
Blight Sickle
(2)
Artifact - Equipment [C]
Equipped creature gets +1/+0 and gains wither.
Equip (2)
#247/301
Cauldron of Souls
(5)
Artifact [R]
(T): Choose any number of target creatures. Those creatures gain persist until end of turn.
Illus. Ron Brown
#248/301
Chainbreaker
(2)
Artifact Creature - Scarecrow [C]
Chainbreaker comes into play with two -1/-1 counters on it.
(3),(T): Remove a -1/-1 counter from target creature.
3/3
#249/301
Elsewhere Flask
(2)
Artifact [C]
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Lands you control gain this type until end of turn.
#250/301
Gnarled Effigy
(4)
Artifact [u]
(4),(T): Put a -1/-1 counter on target creature.
#251/301
Grim Poppet
(7)
Artifact Creature - Scarecrow [R]
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts - especially sloshing vessels of acid.
Illus. Kev Walker
4/4
#252/301
Heap Doll
(1)
Artifact Creature - Scarecrow [u]
Sacrifice Heap Doll: Remove target card in a graveyard from the game.
"I know one night it won't come back. Then I'll know it's truly done its job." - Breanna, cobblesmith
Illus. John Avon
1/1
#253/301
Illuminated Folio
(5)
Artifact [u]
(1),(T),Reveal two cards from your hand that share a color: Draw a card.
#254/301
Lockjaw Snapper
(4)
Artifact Creature - Scarecrow [u]
Wither
When Lockjaw Snapper is put into a graveyard from play, put a-1/-1 on each creature with a -1/-1 counter on it.
Illus. Daren Bader
2/2
#255/301
Lurebound Scarecrow
(3)
Artifact Creature - Scarecrow [u]
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Illus. Nils Haam
4/4
#256/301
Painter's Servant
(2)
Artifact Creature - Scarecrow [R]
When Painter's Servant comes into play, choose a color. Each other nonland permanent is the chosen color in addition to its other colors.
1/2
#257/301
Pili-Pala
(2)
Artifact Creature - Scarecrow [C]
Flying
(2)[Q]:Add 1 mana of any color to your mana pool. ([Q] is the Untap symbol)
Illus. Ron Spencer
1/1
#258/301
Rattleblaze Scarecrow
(6)
Artifact Creature - Scarecrow [C]
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Illus. Trevor Hairsine
5/3
#259/301
Reaper King
{(2)/W}{(2)/G}{(2)/U}{(2)/R}{(2)/B}
Legendary Artifact Creature - Scarecrow [R]
([(2)/(W)] can be paid with any two mana or with (W). This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.
It's harvest time.
Illus. Jim Murray
6/6
#260/301
Revelsong Horn
(2)
Artifact [u]
(1)(T)Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Illus. Franz Vohwinkel
#261/301
Scrapbasket
(4)
Artifact Creature - Scarecrow [C]
(1): Scrapbasket becomes all colors until end of turn.
Illus. Heather Hudson
3/2
#262/301
Scuttlemutt
(3)
Artifact Creature - Scarecrow [C]
(T): Add one mana of any color to your mana pool.
(T): Target creature becomes the color or the colors of your choice until end of turn.
Illus. Jeremy Jarvis
2/2
#263/301
Tatterkite
(3)
Artifact Creature - Scarecrow [u]
Flying
Counters can't be put on Tatterkite.
Illus. Ron Brown
2/1
#264/301
Thornwatch Scarecrow
(6)
Artifact Creature - Scarecrow [C]
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
#265/301
Trip Noose
(2)
Artifact [u]
(2),(T): Tap target creature.
#266/301
Umbral Mantle
(3)
Artifact - Equipment [u]
Equipped creature has: "(3)[Q]:This creature gets +2/+2 until end of turn."
Equip (0)
Illus. Richard Sardinha
#267/301
Watchwing Scarecrow
(4)
Artifact Creature - Scarecrow [C]
Watchwing Scarecrow has flying as long as you control a blue creature and has vigilance as long as you control a white creature.
2/4
#268/301
Wicker Warcrawler
(5)
Artifact Creature - Scarecrow [u]
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
6/6
#269/301
Wingrattle Scarecrow
(3)
Artifact Creature - Scarecrow [C]
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Trevor Hairsine
2/2
#270/301
LANDE (31)
Fire-Lit Thicket
LAND
Land [R]
(T): add (1) to your mana pool.
[(R)/(G)],(T): Add (R)(R),(R)(G), or (G)(G) to your mana pool.
#271/301
Forest (1)
LAND
Basic Land - Forest [C]
#300/301
Forest (2)
LAND
Basic Land - Forest [C]
#299/301
Forest (3)
LAND
Basic Land - Forest [C]
#298/301
Forest (4)
LAND
Basic Land - Forest [C]
#301/301
Graven Cairns
LAND
Land [R]
(T): Add (1)to your mana pool.
{BR},(T): Add (B)(B),(B)(R),or(R)(R) to your mana pool.
#272/301
Island (1)
LAND
Basic Land - Island [C]
#289/301
Island (2)
LAND
Basic Land - Island [C]
#286/301
Island (3)
LAND
Basic Land - Island [C]
#288/301
Island (4)
LAND
Basic Land - Island [C]
#287/301
Leechridden Swamp
LAND
Land - Swamp [u]
((T): Add (B) to your mana pool.)
Leechridden Swamp comes into play tapped.
(B),(T) : Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
Illus. Lars Grant-West
#273/301
Madblind Mountain
LAND
Land - Mountain [u]
((T): Add (R) to your mana pool)
Madblind Mountain comes into play tapped.
(R),(T) : Shuffle your library. Play this ability only if you control two or more red permanents.
Illus. Fred Fields
#274/301
Mistveil Plains
LAND
Land - Plains [u]
((T): Add (W) to your mana pool.)
Misted Plains comes into play tapped.
(W),(T) : Put target card from your graveyard on the bottom of your library. Only play this ability if you control two or more white permanents.
Illus. Rob Alexander
#275/301
Moonring Island
LAND
Land - Island [u]
((T): Add (U) to your mana pool)
Moonring Island comes into play tapped.
(U),(T) : Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
Illus. Brandon Kitkouski
#276/301
Mountain (1)
LAND
Basic Land - Mountain [C]
#295/301
Mountain (2)
LAND
Basic Land - Mountain [C]
#294/301
Mountain (3)
LAND
Basic Land - Mountain [C]
#296/301
Mountain (4)
LAND
Basic Land - Mountain [C]
#297/301
Mystic Gate
LAND
Land [R]
(T): Add (1) to your mana pool.
[(W)/(U)], (T): add (W)(W),(W)(U), or (U)(U) to your mana pool.
#277/301
Plains (1)
LAND
Basic Land - Plains [C]
#285/301
Plains (2)
LAND
Basic Land - Plains [C]
#282/301
Plains (3)
LAND
Basic Land - Plains [C]
#283/301
Plains (4)
LAND
Basic Land - Plains [C]
#284/301
Reflecting Pool
LAND
Land [R]
(T): Add to your mana pool one mana of any type that a land you control could produce.
#278/301
Sapseep Forest
LAND
Land - Forest [u] (?)
((T): Add (G) to your mana pool.)
Sapseep Forest comes into play tapped.
(G),(T): You gain 1 life. Play this ability only if you control two or more green permanents.
Illus. Aleksi Briclot
#279/301
Sunken Ruins
LAND
Land [R]
(T): Add (1) to your mana pool.
:BU:, (T):Add (U)(U),(U)(B),or(B)(B)to your mana pool.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Illus. Warren Mahy
#280/301
Swamp (1)
LAND
Basic Land - Swamp [C]
#293/301
Swamp (2)
LAND
Basic Land - Swamp [C]
#291/301
Swamp (3)
LAND
Basic Land - Swamp [C]
#290/301
Swamp (4)
LAND
Basic Land - Swamp [C]
#292/301
Wooded Bastion
LAND
Land [R]
(T): Add (1) to your mana pool.
[(G)/(W)],(T): Add (W)(W),(W)(G), or (G)(G) to your mana pool.
#281/301