MULTICOLOR (110)
Aethertow
(3){W/U}
Instant [C]
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Warren Mahy
#136/301
Ashenmoor Gouger
{B/R}{B/R}{B/R}
Creature - Elemental Warrior [u]
Ashenmoor Gouger can't block.
Illus. Matt Cavotta
4/4
#180/301
Ashenmoor Liege
(1){B/R}{B/R}{B/R}
Creature - Elemental Knight [R]
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Illus. Mark Zug
4/1
#181/301
Augury Adept
(1){W/U}{W/U}
Creature - Kithkin Wizard [R]
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.
Illus. Steve Prescott
2/2
#137/301
Barkshell Blessing
{G/W}
Instant [C]
Target creature gets +2/+2 until end of turn.
Conspire
#224/301
Barrenton Cragtreads
(2){W/U}{W/U}
Creature - Kithkin Scout [C]
Barrenton Cragtreads can't be blocked by red creatures.
3/3
#138/301
Boartusk Liege
(1){R/G}{R/G}{R/G}
Creature - Goblin Knight [R]
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Illus. Jesper Ejsing
3/4
#202/301
Boggart Ram-Gang
{R/G}{R/G}{R/G}
Creature - Goblin Warrior [u]
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters)
"We're going to need a bigger gate"
-Bowen, Barrenton Guardcaptain
Illus. Dave Allsop
3/3
#203/301
Cemetery Puca
(1){U/B}{U/B}
Creature - Shapeshifter [R]
Whenever a creature is put into a graveyard from play, you may pay (1). If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
1/2
#158/301
Cultbrand Cinder
(4){B/R}
Creature - Elemental Shaman [C]
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
3/3
#182/301
Curse of Chains
(1){W/U}
Enchantment - Aura [C]
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Illus. Drew Tucker
#139/301
Dawnglow Infusion
X{G/W}
Sorcery [u]
You gain X life.
You gain two times X life instead if (G)(W) was spent to play Dawnglow Infusion.
#225/301
Demigod of Revenge
{B/R}{B/R}{B/R}{B/R}{B/R}
Creature - Spirit Avatar [R]
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."
-The Seer's Parables
Illus. Jim Murray
5/4
#183/301
Deus of Calamity
{R/G}{R/G}{R/G}{R/G}{R/G}
Creature - Spirit Avatar [R]
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
-The Seer's Parables
Illus. Todd Lockwood
6/6
#204/301
Din of the Fireherd
(5){B/R}{B/R}{B/R}
Sorcery [R]
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Vengeance in stampede form
Illus. Dave Dorman
#184/301
Dire Undercurrents
(3){U/B}{U/B}
Enchantment [R]
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
#159/301
Dream Salvage
{U/B}
Instant [u] (?)
Draw cards equal to the number of cards an opponent discarded this turn.
"This is a family video that will go down in history"
Illus. Howard Lyon
#160/301
Elvish Hexhunter
{G/W}
Creature - Elf Shaman [C]
[(G)/(W)],(T) Sacrifice Elvish Hexhunter: Destroy target enchantment.
1/1
#226/301
Emberstrike Duo
(1){B/R}
Creature - Elemental Warrior Shaman [C]
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
Illus. Aleksi Briclot
1/1
#185/301
Enchanted Evening
(3){W/U}{W/U}
Enchantment [R]
All permanents are enchantments in addition to their other types.
Illus. Rebecca Guay
#140/301
Everlasting Torment
(2){B/R}
Enchantment [R]
Players can't gain life.
Damage can't be prevented.
All damage is dealt as if its source had wither.(Damage is dealt in the form of -1/-1 counters)
Illus. Richard Kane Ferguson
#186/301
Fate Transfer
(1){U/B}
Instant [C]
Move all counters from target creature onto another target creature.
#161/301
Firespout
(2){R/G}
Sorcery [u]
Firespout deals 3 damage to each creature without flying if (R) was spent to play Firespout and 3 damage to each creature with flying if (G) was spent to play Firespout. (If (R) & (G) is spent, do both.)
#205/301
Fists of the Demigod
(1){B/R}
Enchantment - Aura [C]
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Illus. Dan Scott
#187/301
Fossil Find
{R/G}
Sorcery [u]
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine
Illus. Dave DeVries
#206/301
Fracturing Gust
(2){G/W}{G/W}{G/W}
Instant [R]
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
#227/301
Fulminator Mage
(1){B/R}{B/R}
Creature - Elemental Shaman [R]
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead - Turn Back"
-Sign near the former location of Pyrtagh Cairn
Illus. R.K. Post
2/2
#188/301
Ghastlord of Fugue
{U/B}{U/B}{U/B}{U/B}{U/B}
Creature - Spirit Avatar [R]
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
He is a ghost that has never known life."
-The Seer's Parables
Illus. Mike Dringenberg
4/4
#162/301
Giantbaiting
(2){R/G}
Sorcery [C]
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire
Illus. Trevor Hairsine
#207/301
Glamer Spinners
(4){W/U}
Creature - Faerie Wizard [u]
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
Jesper Ejsing
2/4
#141/301
Glen Elendra Liege
(1){U/B}{U/B}{U/B}
Creature - Faerie Knight [R]
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Illus. Kev Walker
2/3
#163/301
Godhead of Awe
{W/U}{W/U}{W/U}{W/U}{W/U}
Creature - Spirit Avatar [R]
Flying
Other creatures are 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
-The Seer's Parables
Illus. Mark Zug
4/4
#142/301
Gravelgill Axeshark
(4){U/B}
Creature - Merfolk Soldier [C]
Persist
3/3
#164/301
Gravelgill Duo
(2){U/B}
Creature - Merfolk Rogue Warrior [C]
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
Illus. Brandon Kitkouski
2/1
#165/301
Grief Tyrant
(5){B/R}
Creature - Horror [u]
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Illus. Izzy
8/8
#189/301
Guttural Response
{R/G}
Instant [u]
Counter target blue instant spell
The mage's fancy spell was no match for the noise the boggarts made attempting to hawk a huge loogie.
Illus. Matt Cavotta
#208/301
Heartmender
(2){G/W}{G/W}{G/W}
Creature - Elemental [R]
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
Illus. Rebecca Guay
2/2
#228/301
Helm of the Ghastlord
(3){U/B}
Enchantment - Aura [C]
Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and gains "Whenever this creature deals damage to an opponent, draw a card".
As long as enchanted creature is black, it gets +1/+1 and gains "Whenever this creature deals damage to an opponent, that opponent discards a card".
Illus. Franz Vohwinkel
#166/301
Impromptu Raid
(3){R/G}
Enchantment [R]
(2)[(R)/(G)]:Reveal the top card of your library. If it isn't a creature, put it in your graveyard. Otherwise, put that card in to play. That creature has haste. Sacrifice it at end of turn.
#209/301
Inkfathom Infiltrator
{U/B}{U/B}
Creature - Merfolk Rogue [u]
Inkfathom Infiltrator can't block and is unblockable.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal - and to steal away.
Illus. Jesper Ejsing
2/1
#167/301
Inkfathom Witch
(1){U/B}
Creature - Merfolk Wizard [u]
Fear
(2)(B)(U): Unblocked creatures become 4/1 until end of turn.
Illus. Larry Mcdougal
1/1
#168/301
Kitchen Finks
Creature - Ouphe [u]
When Kitchen Finks comes into play, you gain 2 life.
Persist
Illus. Kev Walker
3/2
#229/301
Kulrath Knight
(3){B/R}{B/R}
Creature - Elemental Knight [u] (?)
Flying
Wither
Creatures your opponents control that have counters on them can´t attack or block.
Illus. Daarken
3/3
#190/301
Loamdragger Giant
(4){R/G}{R/G}{R/G}
Creature - Giant Warrior [C]
Vanillaaaaa
7/6
#210/301
Manaforge Cinder
{B/R}
Creature - Elemental Shaman [C]
(1): Add (B) or (R) to your mana pool.
Play this ability no more than three times each turn.
1/1
#191/301
Manamorphose
(1){R/G}
Instant [C]
Add two mana in any combination of colors to your mana pool.
Draw a card.
#211/301
Medicine Runner
(1){U/W}
Creature - Elf Cleric [C]
When Medicine Runner comes into play, you may remove a counter from target permanent
2/1
#230/301
Memory Plunder
{U/B}{U/B}{U/B}{U/B}
Instant [R]
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Illus. Dan Scott
#169/301
Memory Sluice
{U/B}
Sorcery [C]
Target player puts the top four cards of their library into their graveyard.
"You need to get some sense into your head!"
#170/301
Mercy Killing
(2){G/W}
Instant [u] (?)
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.
Illus. Dave Kendall
#231/301
Merrow Grimeblotter
(3){U/B}
Creature - Merfolk Wizard [u]
(1)[(U)/(B)],[Q]: Target creature gets -2/-0 until end of turn.
Illus. Cyril Van Der Haegen
2/2
#171/301
Mirrorweave
(2){W/U}{W/U}
Instant [R]
Each other creture becomes a copy of target nonlegendary creature until end of turn.
"Those are different are untrustworthy, unpredictable. Put your safety in the hand of your own kind."
- Bowen, Barrinton guardcaptain
Illus. Jim Pavelec
#143/301
Mistmeadow Witch
(1){W/U}
Creature - Kithkin Wizard [C]
(2)(W)(U): Remove target creature from the game. Return that card to play under its owner's control at end of turn.
Illus. Greg Staples
#144/301
Morselhoarder
(4){R/G}{R/G}
Creature - Elemental [C]
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
6/4
#212/301
Mudbrawler Raiders
(2){R/G}{R/G}
Creature - Goblin Warrior [C]
Mudbrawler Raiders can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
Illus. Ron Spencer
3/3
#213/301
Murderous Redcap
(2){B/R}{B/R}
Creature - Goblin Assassin [u]
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist
Illus. Dave Allsop
2/2
#192/301
Old Ghastbark
(3){G/W}{G/W}
Creature - Treefolk Warrior [C]
"You who inherit the heavy privilege to serve in freedom's name. You who must brace for battle surely to come."
3/6
#232/301
Oona's Gatewarden
{U/B}
Creature - Faerie Soldier [C]
Flying, defender
Wither
2/1
#173/301
Oona, Queen of the Fae
(3){U/B}{U/B}{U/B}
Legendary Creature - Faerie Wizard [R]
Flying
(X)[(U/B)]:Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
Illus. Adam Rex
5/5
#172/301
Oracle of Nectars
(2){G/W}
Creature - Elf Cleric [R]
(X)(T): You gain X life.
Illus. Brandon Kitkouski
2/2
#233/301
Oversoul of Dusk
{G/W}{G/W}{G/W}{G/W}{G/W}
Creature - Spirit Avatar [R]
Protection from Blue, from Black, and from Red
5/5
#234/301
Plumeveil
{W/U}{W/U}{W/U}
Creature - elemental [u]
Flash
Flying, defender
"It was vast. A great sheet of soaring wings, and equally silent. It caught us unawares, and blocked our view of kithkin stronghold."
- Grensch, merrow cutthroat
Illus. Nils Hamm
4/4
#145/301
Poison the Well
(2){B/R}{B/R}
Sorcery [C]
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Illus. Zoltan Boros & Gabor Szikszai
#193/301
Puresight Merrow
{W/U}{W/U}
Creature - Merfolk Wizard [u]
[(W)/(U)],[Q]: Look at the top card of your library. You may remove that card from the game.
Illus. Carl Critchlow
2/2
#146/301
Raven's Run Dragoon
(2){G/W}{G/W}
Creature - Elf Knight [C]
Raven's Run Dragoon can't be blocked by black creatures.
3/3
#235/301
Reknit
(1){G/W}
Instant [u]
Regenerate target permanent.
Illus. Zoltan Boros & Gabor Szikszai
#236/301
Repel Intruders
(3){W/U}
Instant [C]
Put two 1/1 white Kithkin Soldier creature tokens into play if (W) was spent to play Repel Intruders.
Counter up to one target creature spell if (U) was spent to play Repel Intruders. (If (W)(U) is spent, do both)
#147/301
Rhys the Redeemed
{G/W}
Legendary Creature - Elf Warrior [R]
(2)[(G)/(W)],(T): Put a 1/1 green and white Elf Warrior creature token into play.
(4)[(G)/(W)][(G)/(W)],(T): For each creature token you control, put a token into play thats a copy of that creature.
Whole again in honor and horn.
Illus. Steve Prescott
1/1
#237/301
River's Grasp
(3){U/B}
Sorcery [u]
Return target creature to its owner's hand if (U) was spent to play River Grasp.
If (B) was spent to play River Grasp, target player reveals his or hand. You choose a nonland card from it. That player discards that card. (If (U) and (B) is spent, do both)
...Murdered
#174/301
Rosheen Meanderer
(3){R/G}
Legendary Creature - Giant Shaman [R]
(T):add (4) to your mana pool. Spend this mana only on costs that contain (X)
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Illus. Aleksi Briclot
4/4
#214/301
Runes of the Deus
(4){R/G}
Enchantment - Aura [C]
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
#215/301
Safehold Duo
(3){G/W}
Creature - Elf Warrior Shaman [C]
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
2/4
#238/301
Safehold Elite
(1){G/W}
[C]
Persist
2/2
#239/301
Safewright Quest
{G/W}
Sorcery [C]
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Elves searched for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
Illus. Dan Scott
#240/301
Scar
{B/R}
Instant [C]
Put a -1/-1 counter on target creature.
#194/301
Scarscale Ritual
(1){U/B}
Sorcery [C]
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Illus. Richard Sardinha
#175/301
Scuzzback Marauders
(4){R/G}
Creature - Goblin Warrior [C]
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Pete Venters
5/2
#216/301
Scuzzback Scrapper
{R/G}
Creature - Goblin Warrior [C]
Wither
1/1
#217/301
Seedcradle Witch
{G/W}
Creature - Elf Shaman [u]
(2)(W)(G): Target creature gets +3/+3 until end of turn. Untap that creature.
Illus. Steven Belledin
1/1
#241/301
Shield of the Oversoul
(2){G/W}
Enchantment - Aura [C]
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and is indestructable.(Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put it into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Illus. Steven Belledin
#242/301
Silkbind Faerie
(2){W/U}
Creature - Faerie Rogue [C]
Flying
(1)[(W)/(U)], {Q}: Tap target creature. ({Q} is the untap symbol.)
The bigger they are, the more fun it is to watch them fall flat on their faces."
Illus. Matt Cavotta
1/3
#148/301
Somnomancer
(1){W/U}
Creature - Kithkin Wizard [C]
When Somnomancer comes into play, you may tap target creature.
"Are you tired? You look tired."
Illus. Lars Grant-West
2/1
#149/301
Sootstoke Kindler
(1){B/R}
Creature - Elemental Shaman [C]
Haste
(T): Target black or red creature gains haste until end of turn.
Illus. Mark Zug
1/1
#195/301
Sootwalkers
(2){B/R}{B/R}
Creature - Elemental Rogue [C]
Sootwalkers can't be blocked by white creatures.
Illus. Nils Haam
3/3
#196/301
Spiteflame Witch
(1){B/R}
Creature - Elemental Shaman [u]
(B)(R): Each player loses 1 life
Illus. William O'Connor
2/1
#197/301
Spiteful Visions
(2){B/R}{B/R}
Enchantment [R]
At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
#198/301
Steel of the Godhead
(2){W/U}
Enchantment - Aura [C]
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 is unblockable.
#150/301
Swans of Bryn Argoll
(2){W/U}{W/U}
Creature - Bird Spirit [R]
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller then draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
Illus. Eric Fortune
4/3
#151/301
Sygg, River Cutthroat
{U/B}{U/B}
Legendary Creature - Merfolk Rogue [R]
At end of turn, if an opponent has lost 3 or more life this turn, you may draw a card.(Damage causes loss of life.)
Illus. Jeremy Enecio
1/3
#176/301
Tattermunge Duo
(2){R/G}
Creature - Goblin Warrior Shaman [C]
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
Illus. Jesper Ejsing
2/3
#218/301
Tattermunge Maniac
{G/R}
Creature - Goblin Warrior [u]
Tattermunge Maniac attacks each turn if able.
It shows up at one meal wearing the carcass of the last
Illus. Matt Cavotta
2/1
#219/301
Tattermunge Witch
(1){R/G}
Creature - Goblin Shaman [u]
(R)(G): Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
Illus. Warren Mahy
2/1
#220/301
Thistledown Duo
(2){W/U}
Creature - Kithkin Soldier Wizard [C]
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
2/2
#152/301
Thistledown Liege
(1){W/U}{W/U}{W/U}
Creature - Kithkin Knight [R]
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Illus. Adam Rex
1/3
#153/301
Thoughtweft Gambit
(4){W/U}{W/U}
Instant [u]
Tap all creatures your opponents control and untap all creatures you control.
#154/301
Torpor Dust
(2){U/B}
Enchantment - Aura [C]
Flash
Enchant creature
Enchanted creature gets -3/-0.
#177/301
Torrent of Souls
(4){B/R}
Sorcery [u]
Return up to one target creature card from your graveyard to play if (B) was spent to play Torrent of Souls.
Creatures target player controls get +2/+0 and gain haste until end of turn if (R) was spend to play Torrent of Souls. (Do both if (B)(R) was spent)
#199/301
Traitor's Roar
(4){B/R}
Sorcery [C]
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Conspire(As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Illus. Jim Pavelec
#200/301
Turn to Mist
(1){W/U}
Instant [C]
Remove target creature from the game. Return it to play under its owner's control at end of turn.
#155/301
Tyrannize
(3){B/R}{B/R}
Sorcery [R]
Target player discards his or her hand unless that player pays 7 life.
Illus. Mark Tedin
#201/301
Valleymaker
(5){R/G}
Creature - Giant Shaman [R]
(T), Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
(T) Sacrifice a Forest: Add (G)(G)(G) to target player's mana pool.
Illus. Nils Haam
5/5
#221/301
Vexing Shusher
{R/G}{R/G}
Creature - Goblin Shaman [R]
Vexing Shusher can't be countered by spells or abilities.
[(R)/(G)]: Target spell can't be countered by spells or abilities.
2/2
#222/301
Wanderbrine Rootcutters
(2){U/B}{U/B}
Creature - Merfolk Rogue [C]
Wanderbrine Rootcutters can't be blocked by green creatures.
Illus. Chippy
3/3
#178/301
Wasp Lancer
{U/B}{U/B}{U/B}
Creature - Faerie Soldier [u]
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright
Illus. Warren Mahy
3/2
#179/301
Wheel of Sun and Moon
{G/W}{G/W}
Enchantment - Aura [R]
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, reveal that card and put it on the bottom of that player's library instead.
Illus. Zoltan Boros & Gabor
#243/301
Wilt-Leaf Cavaliers
{G/W}{G/W}{G/W}
Creature - Elf Knight [u]
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
Illus. Steve Prescott
3/4
#244/301
Wilt-Leaf Liege
(1){G/W}{G/W}{G/W}
Creature - Elf Knight [R]
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
Illus. Jason Chan
4/4
#245/301
Worldpurge
(4){W/U}{W/U}{W/U}{W/U}
Sorcery [R]
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty each player's mana pool.
#156/301
Wort, the Raidmother
(4){R/G}{R/G}
Legendary Creature - Goblin Shaman [R]
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Illus. Dave Allsop
3/3
#223/301
Zealous Guardian
{W/U}
Creature - Kithkin Soldier [C]
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.
Illus. Steven Belledin
1/1
#157/301
__________________ < Quando sei miserabile cerchi sempre qualcosa che sia più miserabile di te> <IPPEN SHINDE MIRU?>  vincitore del 15° e 17° MASTER DECK CONTEST |