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Old 28-04-2008, 22:13
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NERO (27)


Aphotic Wisps
B
Instant [C]

Target creature becomes black and gains fear until end of turn.
Draw a card.

Illus. Jim Nelson
#55/301




Ashenmoor Cohort
(5)B
Creature - Elemental Warrior [C]

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"Bad card is baaaaaaaaad"
4/3
#/301




Beseech the Queen
{(2)/B}{(2)/B}{(2)/B}
Sorcery [u]

([(2)/(B)] can be paid with any two mana or with . This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Those who hear her go mad with inspiration.

Illus. Jason Chan
#57/301




Blowfly Infestation
(2)B
Enchantment [u]

Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
#58/301




Cinderbones
(2)B
Creature - Elemental Skeleton [C]

Wither
(1)(B): Regenerate Cinder Bones.

"Not only coal lies in a bed of ash."

Illus. Carl Critchlow
1/1
#59/301




Cinderhaze Wretch
(4)B
Creature - Elemental Shaman [C]

(T): Target player discards a card. Play this ability only any time you could play a sorcery.
Put a -1/-1 counter on Soot-veiled Rogue: Untap Cinderhaze Wretch.
3/2
#60/301




Corrosive Mentor
(2)B
Creature - Elemental Rogue [u]

Black creatures you control have wither.

Guttering cinders stoke their dying flames by snuffing out the lights of others.

Illus. Daarken
1/3
#61/301




Corrupt
(5)B
Sorcery [u] (?)

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
#62/301




Crowd of Cinders
(3)B
Creature - Elemental [u]

Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
*/*
#63/301




Disturbing Plot
(1)B
Sorcery [C]

Return target creature card in a graveyard to its owner's hand.
Conspire

See also: any movie involving Johnny Depp and Tim Burton
#64/301




Dusk Urchins
(2)B
Creature - Ouphe [R]

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

They spawn from shadow, wrecking chaos until shadow claims them again.

Illus. Darrell Riche
4/3
#65/301




Faerie Macabre
(1)BB
Creature - Faerie Rogue [C]

Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
2/2
#66/301




Gloomlance
(3)BB
Sorcery [C]

Destroy target creature. If that creature was green or white, its controller discards a card.

Illus. Zoltan Boros & Gabor Szikszai
#67/301




Hollowborn Barghest
(5)BB
Creature - Demon Hound [R]

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

Illus. Eric Fortune
7/6
#68/301




Hollowsage
(3)B
Creature - Merfolk Wizard [u]

Whenever Hollowsage becomes untapped, You may have target player discard a card.

Illus. Lucio Paarrillo
2/2
#69/301




Incremental Blight
(3)BB
Sorcery [u]

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301




Loch Korrigan
(3)B
Creature - Spirit [C]

[(B)/(U)]:Loch Korrigan gets +1/+1 until end of turn.

Illus. Daarken
1/1
#71/301




Midnight Banshee
(3)BBB
Creature - Spirit [R]

Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.

Illus. Daarken
5/5
#72/301




Plague of Vermin
(6)B
Sorcery [R]

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

#73/301




Polluted Bonds
(3)BB
Enchantment [R]

Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.

Illus. Michael Sutfin
#74/301




Puppeteer Clique
(3)BB
Creature - Faerie Wizard [R]

Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)

Illus. Daren Bader
3/2
#75/301




Rite of Consumption
(1)B
Sorcery [C]

As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Illus. Ron Spencer
#76/301




Sickle Ripper
(1)B
Creature - Elemental Warrior [C]

Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.

Illus. Dan Scott
2/1
#77/301




Smolder Initiate
B
Creature - Elemental Shaman [C]

Whenever a player plays a black spell you may pay . If you do, target player loses 1 life.

Illus. Chippy
1/1
#78/301




Splitting Headache
(3)B
Sorcery [C]

Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.
#79/301




Torture
B
Enchantment - Aura [C]

Enchant creature.
(1)(B): Put a -1/-1 counter on enchanted creature
#80/301




Wound Reflection
(5)B
Enchantment [R]

At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

#81/301





ROSSO (27)


Blistering Dieflyn
(3)R
Creature - Imp [C]

Flying
[(B)/(R)]: Blistering Dieflyn gets +1/+0 until end of turn.
0/1
#82/301




Bloodmark Mentor
(1)R
Creature - Goblin Warrior [u]

Red creatures you control have first strike.
1/1
#83/301




Bloodshed Fever
R
Enchantment - Aura [C]

Enchant creature
Enchanted creature attacks each turn if able.
#84/301




Boggart Arsonists
(2)R
Creature - Goblin Rogue [C]

Plainswalk
(2)(R), Sacrifice Goblin Arsonists: Destroy target Scarecrow or Plains.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.

Illus. Jesper Ejsing
2/1
#85/301




Burn Trail
(3)R
Sorcery [C]

Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Nils Haam
#86/301




Cragganwick Cremator
(2)RR
Creature - Giant Shaman [R]

When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.

Each night that his bowl fills, a village mourns.

Illus. Jeremy Enecio
5/4
#87/301




Crimson Wisps
R
Instant [C]

Target creature becomes red and gains haste until end of turn.
Draw a card.
#88/301




Deep-Slumber Titan
(2)RR
Creature - Giant Warrior [R]

Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

Do not disturb.

Illus. Steve Prescott
7/7
#89/301




Elemental Mastery
(3)R
Enchantment - Aura [R]

Enchant creature
Enchanted creature has "(T): Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Illus. Cyril Van Der Haegen
#90/301




Ember Gale
(3)R
Sorcery [C]

Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.
#91/301




Flame Javelin
{(2)/R}{(2)/R}{(2)/R}
Instant [u]

Flame Javelin deals 4 damage to target creature or player.
#92/301




Furystoke Giant
(3)RR
Creature - Giant Warrior [R]

When Furystoke Giant comes into play, each other creature you control gains "(T): This creature deals 2 damage to target creature or player" until end of turn.
Persist

Illus. Ralph Horsley
3/3
#93/301




Horde of Boggarts
(3)R
Creature - Goblin [u]

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*
#94/301




Inescapable Brute
(5)R
Creature - Giant Warrior [C]

Wither
Creatures block Inescapable Grunt if able.
#95/301




Intimidator Initiate
R
Creature - Goblin Shaman [C]

Whenever you play a red spell, you may pay (1). If you do, target creature can't block this turn.
1/1
#96/301




Jaws of Stone
(5)R
Sorcery [u]

Stone Jaws deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Stone Jaws.

Illus. Zoltan Boros & Gabor Szikszai
#97/301




Knollspine Dragon
(5)RR
Creature - Dragon [R]

Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
#98/301




Knollspine Invocation
(1)RR
Enchantment [R]

(X), Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
#99/301




Mudbrawler Cohort
(1)R
Creature - Goblin Warrior [C]

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1
#100/301




Power of Fire
(1)R
Enchantment - Aura [C]

Enchant creature
Enchanted creature has "(T): This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.

Illus. Trevor Hairsine
#101/301




Puncture Bolt
(1)R
Instant [C]

Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.

Cinder pyromancers count their success by counting their enemies' smoking holes.
#102/301




Pyre Charger
RR
Creature - Elemental Warrior [u]

Haste
(R): Pyre Charger gets +1/+0 until end of turn.
1/1
#103/301




Rage Reflection
(4)RR
Enchantment [R]

Creatures you control have double strike.
#104/301




Rustrazor Butcher
(1)R
Creature - Goblin Warrior [C]

First Strike
Wither

Illus. Ron Spencer
1/2
#105/301




Slinking Giant
(2)RR
Creature - Giant Rogue [u]

Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.

Illus. Dave Kendall
4/4
#106/301




Smash to Smithereens
(1)R
Instant [C]

Destroy target artifact. Crunch deals 3 damage to that artifacts controller.

Illus. Pete Venters
#107/301




Wild Swing
(3)R
Sorcery [u]

Choose three target nonenchantment permanents. Destroy one of them at random.
#108/301
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