NERO (27)
Aphotic Wisps
B
Instant [C]
Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson
#55/301
Ashenmoor Cohort
(5)B
Creature - Elemental Warrior [C]
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"Bad card is baaaaaaaaad"
4/3
#/301
Beseech the Queen
{(2)/B}{(2)/B}{(2)/B}
Sorcery [u]
([(2)/(B)] can be paid with any two mana or with . This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan
#57/301
Blowfly Infestation
(2)B
Enchantment [u]
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
#58/301
Cinderbones
(2)B
Creature - Elemental Skeleton [C]
Wither
(1)(B): Regenerate Cinder Bones.
"Not only coal lies in a bed of ash."
Illus. Carl Critchlow
1/1
#59/301
Cinderhaze Wretch
(4)B
Creature - Elemental Shaman [C]
(T): Target player discards a card. Play this ability only any time you could play a sorcery.
Put a -1/-1 counter on Soot-veiled Rogue: Untap Cinderhaze Wretch.
3/2
#60/301
Corrosive Mentor
(2)B
Creature - Elemental Rogue [u]
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
Illus. Daarken
1/3
#61/301
Corrupt
(5)B
Sorcery [u] (?)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
#62/301
Crowd of Cinders
(3)B
Creature - Elemental [u]
Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
*/*
#63/301
Disturbing Plot
(1)B
Sorcery [C]
Return target creature card in a graveyard to its owner's hand.
Conspire
See also: any movie involving Johnny Depp and Tim Burton
#64/301
Dusk Urchins
(2)B
Creature - Ouphe [R]
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
They spawn from shadow, wrecking chaos until shadow claims them again.
Illus. Darrell Riche
4/3
#65/301
Faerie Macabre
(1)BB
Creature - Faerie Rogue [C]
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
2/2
#66/301
Gloomlance
(3)BB
Sorcery [C]
Destroy target creature. If that creature was green or white, its controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai
#67/301
Hollowborn Barghest
(5)BB
Creature - Demon Hound [R]
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Illus. Eric Fortune
7/6
#68/301
Hollowsage
(3)B
Creature - Merfolk Wizard [u]
Whenever Hollowsage becomes untapped, You may have target player discard a card.
Illus. Lucio Paarrillo
2/2
#69/301
Incremental Blight
(3)BB
Sorcery [u]
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301
Loch Korrigan
(3)B
Creature - Spirit [C]
[(B)/(U)]:Loch Korrigan gets +1/+1 until end of turn.
Illus. Daarken
1/1
#71/301
Midnight Banshee
(3)BBB
Creature - Spirit [R]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
Illus. Daarken
5/5
#72/301
Plague of Vermin
(6)B
Sorcery [R]
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
#73/301
Polluted Bonds
(3)BB
Enchantment [R]
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Illus. Michael Sutfin
#74/301
Puppeteer Clique
(3)BB
Creature - Faerie Wizard [R]
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Illus. Daren Bader
3/2
#75/301
Rite of Consumption
(1)B
Sorcery [C]
As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Illus. Ron Spencer
#76/301
Sickle Ripper
(1)B
Creature - Elemental Warrior [C]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott
2/1
#77/301
Smolder Initiate
B
Creature - Elemental Shaman [C]
Whenever a player plays a black spell you may pay . If you do, target player loses 1 life.
Illus. Chippy
1/1
#78/301
Splitting Headache
(3)B
Sorcery [C]
Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.
#79/301
Torture
B
Enchantment - Aura [C]
Enchant creature.
(1)(B): Put a -1/-1 counter on enchanted creature
#80/301
Wound Reflection
(5)B
Enchantment [R]
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
#81/301
ROSSO (27)
Blistering Dieflyn
(3)R
Creature - Imp [C]
Flying
[(B)/(R)]: Blistering Dieflyn gets +1/+0 until end of turn.
0/1
#82/301
Bloodmark Mentor
(1)R
Creature - Goblin Warrior [u]
Red creatures you control have first strike.
1/1
#83/301
Bloodshed Fever
R
Enchantment - Aura [C]
Enchant creature
Enchanted creature attacks each turn if able.
#84/301
Boggart Arsonists
(2)R
Creature - Goblin Rogue [C]
Plainswalk
(2)(R), Sacrifice Goblin Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Illus. Jesper Ejsing
2/1
#85/301
Burn Trail
(3)R
Sorcery [C]
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam
#86/301
Cragganwick Cremator
(2)RR
Creature - Giant Shaman [R]
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.
Each night that his bowl fills, a village mourns.
Illus. Jeremy Enecio
5/4
#87/301
Crimson Wisps
R
Instant [C]
Target creature becomes red and gains haste until end of turn.
Draw a card.
#88/301
Deep-Slumber Titan
(2)RR
Creature - Giant Warrior [R]
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
Illus. Steve Prescott
7/7
#89/301
Elemental Mastery
(3)R
Enchantment - Aura [R]
Enchant creature
Enchanted creature has "(T): Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Illus. Cyril Van Der Haegen
#90/301
Ember Gale
(3)R
Sorcery [C]
Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.
#91/301
Flame Javelin
{(2)/R}{(2)/R}{(2)/R}
Instant [u]
Flame Javelin deals 4 damage to target creature or player.
#92/301
Furystoke Giant
(3)RR
Creature - Giant Warrior [R]
When Furystoke Giant comes into play, each other creature you control gains "(T): This creature deals 2 damage to target creature or player" until end of turn.
Persist
Illus. Ralph Horsley
3/3
#93/301
Horde of Boggarts
(3)R
Creature - Goblin [u]
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*
#94/301
Inescapable Brute
(5)R
Creature - Giant Warrior [C]
Wither
Creatures block Inescapable Grunt if able.
#95/301
Intimidator Initiate
R
Creature - Goblin Shaman [C]
Whenever you play a red spell, you may pay (1). If you do, target creature can't block this turn.
1/1
#96/301
Jaws of Stone
(5)R
Sorcery [u]
Stone Jaws deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Stone Jaws.
Illus. Zoltan Boros & Gabor Szikszai
#97/301
Knollspine Dragon
(5)RR
Creature - Dragon [R]
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
#98/301
Knollspine Invocation
(1)RR
Enchantment [R]
(X), Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
#99/301
Mudbrawler Cohort
(1)R
Creature - Goblin Warrior [C]
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1
#100/301
Power of Fire
(1)R
Enchantment - Aura [C]
Enchant creature
Enchanted creature has "(T): This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
#101/301
Puncture Bolt
(1)R
Instant [C]
Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.
Cinder pyromancers count their success by counting their enemies' smoking holes.
#102/301
Pyre Charger
RR
Creature - Elemental Warrior [u]
Haste
(R): Pyre Charger gets +1/+0 until end of turn.
1/1
#103/301
Rage Reflection
(4)RR
Enchantment [R]
Creatures you control have double strike.
#104/301
Rustrazor Butcher
(1)R
Creature - Goblin Warrior [C]
First Strike
Wither
Illus. Ron Spencer
1/2
#105/301
Slinking Giant
(2)RR
Creature - Giant Rogue [u]
Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.
Illus. Dave Kendall
4/4
#106/301
Smash to Smithereens
(1)R
Instant [C]
Destroy target artifact. Crunch deals 3 damage to that artifacts controller.
Illus. Pete Venters
#107/301
Wild Swing
(3)R
Sorcery [u]
Choose three target nonenchantment permanents. Destroy one of them at random.
#108/301