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Old 22-04-2007, 21:07
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azzardo proprio una cosa...mmm:

structure deck FATA:

SD11-JP001
Angel Warrior - Neo Perseus
Light/Angel/7/2300/2000
This card can be special summon by sacrificing a [Angel Knight - Perseus] from your field. When this card attacks monster
in defense mode, and this card's attack strength is higher than the defense strength of the defending monster, deal battle
damages to opponent equal to the difference. Also, when this card does battle damages to opponent, draw a card from your
deck. When [Sanctuary of Sky] is on the field, when your lifepoint is higher than opponent's lifepoint, increase this
card's attack and defense strength by that difference.
Ultra Rare

SD11-JP002
Angel Saint - Melltius
Light/Angel/4/1600/1200
When this card is face-up on the field, when a Counter Trap is activate increase your lifepoint by 1000. Also when
[Sanctuary of Sky] is on the field, destroy a card on opponent's field.

SD11-JP003
Wisdom Angel - Harvest
Light/Angel/4/1800/1000
When this card is destroy and sent to Graveyard by battle, you may add a Counter Trap from your Graveyard into your hand.

SD11-JP004
Guide of Victory - Freya
Light/Angel/1/100/100
When you have other Angel type monster(s) outside of [Guide of Victory - Freya] on your field, this card cannot be target
of attack. When this card is face-up on the field, increase the attack and defense strength of Angel type monsters on
your field by 400.

SD11-JP005
Caling Nova
Light/Angel/4/1400/800
When this card is destroy as result of battle and sent to Graveyard, you can choose and special summon a Light/Angel
monster from your deck with attack strength of 1500 or less onto your field. When [Sanctuary of Sky] is on the field,
you can special summon an [Airknight - Perseus] instead.

SD11-JP006
Holy Jeral
Light/Angel/4/1000/2000
When [Sanctuary of Sky] is on the field, when this card is sent to Graveyard outside of by being destroyed in battle,
increase your lifepoint by 1000.

SD11-JP007
Geruen Duo
Light/Angel/4/1700/0
This card cannot be destroy as result of battle. When this card's controller suffer damages, destroy this face-up card
on the field. When sacrifice summon for a Light/Angel monster, this monster can be treated as two sacrifices.

SD11-JP008
Dunamis Valkyria
Light/Angel/4/1800/1050
Normal Monster

SD11-JP009
Shining Angel
Light/Angel/4/1400/800
When this card is destroyed in battle and sent to Graveyard, you can special summon a Light attribute monster from
your deck with attack 1500 or less to your field in face-up attack mode. Shuffle your deck afterward.
(Two in the deck)

SD11-JP010
Soul of Purity
Light/Angel/6/2000/1800
THis card cannot be Normal Summoned. This card can only be special summon by removing 2 Light attribute monsters from
your Graveyard from the game. When this card is face-up on the field, decrease the attack strength of all monsters
on opponent's field during opponent's Battle Phase by 300.

SD11-JP011
Angel Knight - Perseus
Light/Angel/5/1900/1400
When this card attacks monster in defense mode, and this card's attack strength is higher than the defense strength of
the defending monster, deal battle damages to opponent equal to the difference. Also, when this card does battle damages
to opponent, draw a card from your deck.
(Two in the deck)

SD11-JP012
Guardian Angel - Joan
Light/Angel/7/2800/2000
When this card destroys a monster as result of battle and sent it to Graveyard, increase your lifepoints equal to the
original attack strength of the destroyed monster.

SD11-JP013
Assistant of Strength - Mars
Light/Angel/3/0/0
This card is not affected by the effect of Magic Card. When [Sanctuary of Sky] is on your field, when your lifepoint is
higher than your opponent's lifepoints, increase the attack and defense strength of this monster equal to the difference.

SD11-JP014
Absorption Child
Light/Angel/4/1300/1000
When this card destroys a monster as result of battle and sent it to Graveyard, increase your lifepoints equal to the
level of the destroyed monster *300.

SD11-JP015
Royal Knight
Light/Angel/3/1300/800
When this card destroys a monster as result of battle and send to Graveyard, increase your lifepoints equal to that
monster's defense strength.

SD11-JP016
Artemis of Harvest
Light/Angel/4/1600/1700
When this card is face-up on the field, draw a card every time a Counter Trap is activated.

SD11-JP017
Reiyad of Relief
Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap is activated return 2 of your Angel Type monsters that
are removed from game into hand.

SD11-JP018
Adjudicator - Voltanis
Light/Angel/8/2800/1400
When you successfully activate a Counter Trap, this card can be special summon by sacrificing all monsters on your
field. When this card is successfully special summon this way, you may destroy number of cards on opponent's field
equal to number of Angel type monsters sacrificed.

SD11-JP019
Cyclone
Magic - Quickplay
Destroy a Magic/Trap card on the field.

SD11-JP020
Apostle of Obliteration
Magic - Normal
Destroy a face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verifies
their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle
their deck afterward.

SD11-JP021
Early Burial
Magic - Equipment
Pay 800 lifepoints. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this
card to it. When this card is destroy, destroy the equipped monster.

SD11-JP022
Sealing Swords of Light
Magic - Normal
All monsters on opponent's field would change to face-up position. After this card is activate, this card would stay on
the field for 3 turns (counting opponent's turn). When this card is on the field, monsters on opponent field cannot
declare attack.

SD11-JP023
Heavy Storm
Magic - Normal
Destroy all Magic/Trap cards on the field.

SD11-JP024
Terraforming
Magic - Normal
Add a Field Magic card from your deck into hand.

SD11-JP025
Dagura's Blade
Magic - Equipment
This card can only be equipped on Angel Type monster. Increase the attack strength of the equipped monster by 500. When
the equipped monster does damages to oponent during battle, increase your lifepoints by that amount.

SD11-JP026
Sanctuary of Sky
Magic - Field
The battle damages done to the controller of an Angel Type monster as a result of battle becomes 0.

SD11-JP027
Lightning Vortex
Magic - Normal
Discard a card from hand. Destroy all face-up monsters on opponent's field.

SD11-JP028
Mallet of Luck
Magic - Normal
Choose any number of cards in your hand, and shuffle them into your deck. Afterward, draw number of cards equal to
number added to the deck.

SD11-JP029
Divine Protection of Goddess
Trap - Continuous
Increase your lifepoints by 3000. When this card is face-up on the field when leaving the field, you suffer 3000 point
damages.

SD11-JP030
Claymore Mine
Trap - Normal
Can be activated when opponent declare attack. Destroy the opponent's attacking monster with the highest attack
strength.

SD11-JP031
Attack Nullification
Trap - Counter
Can be activated when opponent's monster declare attack. Negate the attack of an opponent's monster, and end the Battle
Phase.

SD11-JP032
Declaration of God
Trap - Counter
Half your lifepoint. Negate the activation of a Magic or Trap, or the Summon, Reversed Summon, or Special Summon of
a monster, and destroy that.

SD11-JP033
Magic Jammer
Trap - Counter
Discard a card from your hand. Negate the activation of a Magic card, and destroy that.

SD11-JP034
Seven Tools of Thief
Trap - Counter
Pay 1000 lifepoints. Negate the activation of a Trap card, and destroy that.

SD11-JP035
Summoning of Lights
Trap - Normal
Discard all cards from your hand. Choose that number of Light Attribute monsters from your Graveyard and add it to your hand.

SD11-JP036
Divine Judgment
Trap - Counter
Discard a card from your hand. Negate the activation and effect of an effect monster, and destroy that monster.


doveva uscire a fine aprile, ma x ora non si sa ancora nulla.....
__________________

Acqua: 35 litri. Carbonio: 20 kg. Ammoniaca: 4 litri. Calce: 1,5 kg. Fosforo: 800 g. Sale: 250 g. Nitrati: 100 g. Zolfo: 80 g. Fluorina: 7,5 g. Ferro: 5 g. Silicio: 3 g. E altri 15 elementi.
Sono gli elementi per produrre un corpo umano adulto ordinario...la scienza è arrivata fino a questo punto. Gli alchimisti sono scienziati. Per questo non credo in cose incerte come l'esistenza di Dio
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