Thread: D-Hero
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Old 13-12-2005, 00:57
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D-Time
Normal Trap
When a E-Hero is removed from your field, add to your hand from your deck, D-Hero cards with a combined level equal to or less then the level of the removed monster.



Clocktower of Seclusion
Field Spell
After 5 turns, during your opponent's fifth Stanby Phase, decrease all battle damage to your Life Points to 0. If this card is destroyed, Special Summon 1 D-Hero from your Deck.



Destiny Signal
Normal Trap
(same as Hero Signal for D-Heros.)




D-Shield
Normal Trap
When your opponent attacks a D-Hero, equip this card to it. That monster switches to Defense mode and it cannot be destroyed as a result of battle.
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